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Seasons of Loneliness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impression (score low for unimpressive, high for impressive) | #9 | 3.533 | 3.533 |
Originality (score low for unoriginal, high for original ideas) | #16 | 3.800 | 3.800 |
Overall | #17 | 3.867 | 3.867 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #23 | 3.800 | 3.800 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #27 | 4.333 | 4.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Impressive what you were able to implement given the hours you put in. I started without really expecting much but was drawn in as the game progressed. I didn't expect to put many hours in during submission evaluation but I will certainly circle back to play again. Well done.
Awesome game! I really like how much content is there in the game, there's a ton of stuff in there.
The art style & sound design all just work out.
Great job!
Really interesting ideas! A little difficult but very enjoyable.
Great game! I like how you portray the theme from some attacks and their effects to the seeds and trees. Been playing for a while, now I'm stuck with moth boss because they auto-KO me whenever four of them attack at the same turn. I think damage output are a bit unbalanced- but that's understandable given we only have short time to test our game well. I would like to end the game to follow the story, but I'll stop for now. I enjoyed the for too long. Well done.
Thanks for trying it out! Yeah the balance curve definitely is wacky so I apologize that you couldn't beat it (A difficulty toggle probably would've been great here).
Setting up the field with a snow storm before they get out lowers their speed and gives you priority to melt them (if you have found a nuking spell). This is probably the most consistent strat I came up with. And in all fairness, this mechanic isn't explained so it's not too intuitive either.