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Maelstroids!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality (score low for unoriginal, high for original ideas) | #33 | 3.283 | 3.417 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #34 | 4.083 | 4.250 |
Overall | #38 | 3.303 | 3.438 |
Impression (score low for unimpressive, high for impressive) | #39 | 2.722 | 2.833 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #42 | 3.122 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I enjoyed the gameplay. A particularly challenging aspect was when people spawned under a shark; it made me have to think about how to time the collision to avoid being pulled into the center.
I really like how the whirlpool affects the ship, makes it more challenging and sometimes you can actually use it to save people. I think the ability to shoot sharks would be an interesting feature to add later. Well done!
Thanks! Glad you enjoyed it! That's a really great idea to add more depth to the gameplay!
The whirlpool looks so good. I go turbo speed and knock away the sharks until I shoot myself to the center lol. Thanks, I had fun with it. Good job.
That was cool! haha I liked that a lot. I think some sound effects would have been good here.
Hey thanks! Glad you liked it!
Sound effects would be cool! Unfortunately I didn't get time to add them in. Maybe next year! 😂
I'll check out your game when I get the chance!
So freaking fun! The art for that whirlpool is so freaking cool!!!!!
Thank you! Much appreciated! The maelstrom visuals and physics is what I spent like 98% of the time on😂
I'll check out your submission soon!
submitted 34 seconds before the deadline xDD.... did you use some physical equations for the behaviour of the boat or how is this calculated? The only thing: is this related to weather? From what I know swirls are created from opposite water flow directions passing each other? But still nice program application :)
Lol yep I tend to cut things close xD
And yeah I used vector calculations from physics for this. First there is a vector from the object's position to the center that pulls objects inward at a constant velocity, then there is a perpendicular vector to that one which is used to apply the angular velocity which increases the closer you are to the center. The boat thrust is just a constant acceleration applied based on your angle (using sin and cos), and is calculated separately from the maelstrom velocities. Thanks for asking!
As far as the weather theme goes, I knew I wanted to do an Asteroids-like game at sea where you're caught in some sort of storm. Then I had the idea for the maelstrom which I totally thought was a weather phenomenon...
I see, makes total sense :D
Well I'm not a wheater/water physicist, it was just my understanding of things combined with some quick google research ^^. But then again you could argue that water streams are caused by the wheater xD
And I'll be sure to check out your submission soon too!!!
I'm looking forward to it :)