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Run Out Of Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #6 | 4.680 | 4.680 |
Impression (score low for unimpressive, high for impressive) | #9 | 3.800 | 3.800 |
Overall | #13 | 4.030 | 4.030 |
Originality (score low for unoriginal, high for original ideas) | #16 | 3.880 | 3.880 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #31 | 3.760 | 3.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting! Reminds me of those classic lcd screens from handheld games long past.
Really nice aesthetic. Did you deliberate not want rotation higher on the board? I think that would be a nice was of speeding up the play. Also, is there a way you could bring in a bit of time pressure (like there is in Tetris with the fall blocks). Perhaps the new blocks could be falling from above the board, and have to be placed before they land? :)
Well done. In particular, I like the aesthetic (7 segment display!)
Similar to the game Blockudoku - only with a nicer aesthetic and no annoying monetisation! I liked the OG Gameboy aesthetic.
Very cool game, really fun and interesting
I'd like to have an Android version of it)
Really liked the game, and specially loved the theme interpretation