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Pumpkin Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Musics / Sounds | #15 | 3.091 | 3.091 |
Theme / Rules | #22 | 3.091 | 3.091 |
Overall | #24 | 2.727 | 2.727 |
Gameplay | #27 | 2.364 | 2.364 |
Graphisms | #28 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice work on procedural generation of the mazes. Since I haven't tried anything procedural yet, I'm wondering if you had to include some kind of 'max walking distance' parameter to ensure that the traversal distance generated was do-able within the 60 sec timer.
I completed three tries and in had between 8 and 4 seconds to spare. In all cases the mazes were pretty straight forward and I didn't need to do any back-tracking. So it felt like the total distance walked through the maze (more than just corner to corner) was somehow nicely baked in.
I just implemented the Recursive Back-tracker, arguably the simplest approach to random maze generation. I then adjusted the size of the maze by trial and error, so that it'd be solvable in somewhere around 30 to 60 seconds.
Glad you liked it. Thanks for your feedback! :)
This game works well, but I find the generated mazes are pretty easy, with a main path that has just a few short dead-ends coming off of it. Maybe I just got unlucky with the random aspect, but it seems like an area for improvement."
I'd also be interested to see what this game would be like with hand-made mazes and a little more of a meta-game aspects like better tuned target times or high scores.
Still, this is a fine entry, good work!
You're right, mazes turned out to be too easy... there are cases when you can solve it in even less than 30s.
High scores is a good idea, but hand-made mazes would be too much for me considering the jam duration...
I appreciate your feedback! :)
Loved going around as the pumpkin but when you get to the end it would be cool if it kept track of your fastest time so it gives the player the drive to play more and try and get it higher, overall very fun and enjoyable game and I loved the randomly generated aspect of it!!
That's a very nice idea!
Thank you for your feedback.
28 seconds left, I was pleased when I could see I made the right moves lol. Nice solid maze, what system did you use for the layering top and bottom walls as this felt very clean.
They're just Godot's StaticBodies. I'm glad you liked it!
Cool maze game, I just got a little confused after finishing each maze, I didn't know if the game was over or if it was loading a new maze. Maybe you can add like a menu listing levels or something like that.
The maze is randomly generated, so there are no "levels"...
I appreciate your feedback though. Thanks! :)