Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hawker - Solo Merchant RPGView project page

HAWKER is a Solo Hexcrawl Journaling RPG where you play as a merchant, set in a fantasy world.
Submitted by Nemysisrelapse — 26 days, 21 hours before the deadline
Add to collection

Play game

Hawker - Solo Merchant RPG's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

just downloaded it, haven't played it yet, but commenting to say I would love to see the supplement you mentioned. It looks so interesting!

Submitted(+1)

Great great visuals and a very fun concept supported with exclusive mechanics for each concept. Going to try this one most definitely, well done!

Submitted(+1)

I've yet to play this yet, but I need to comment how simple yet pleasing it is to the eyes. I'll update this if I can with my actual thoughts of the game.

(+1)

I LOVE this entry. So much depth to it, and honestly this kinda reignited my love for playing card based games that I worked on prior to working on solo rpgs.

Submitted(+1)

There is a lot going o  here with various mechanics and drawing and cares - but somehow as another said it allmworks together very well... good stuff, looking forward to playing more!

(+3)

Absolutely delightful! This game is so much bigger than it seems. There's a lot of systems here and I think you did a great job bringing them all together. You did a lot of good here; the theme, the layout, the complexity. But there's so much you did amazingly. I love that there's an end-state. I love that there's a game-play loop. I love the thematic and mechanical implications of permanent renown. It's just so good!

I do have a couple criticisms based on my time playing, though it isn't a lot. A part of me feels conflicted about the dice mechanic. On one hand rolling more dice feels good but it also leads to 1's (Critical Failures) happening a lot more often. Then again, it makes the narrative more exciting. All of this being said, I don't think you should change it.

The only thing I would like to see added is an explanation of what happens when a roll leads to all the successes and failures being met for an encounter at the same time (aka this encounter asks for 3 success before 3 failure but I rolled 6 dice and met both criteria). It happened multiple times during my time playing and I assumed that success would take priority, but it would be nice to see a clarification on this.

Once again, very good job! I legit can't wait to play more ♥