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Yougotachocolate

22
Posts
1
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5
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8
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A member registered Feb 21, 2019 · View creator page →

Creator of

Recent community posts

Hey, my DM noticed that one of the prison claims, Hard Case, makes no sense apparently. Since the system uses the upgrades and cohorts to level up instead of a sum, it makes Hard Case useless. Do you have any advice or tips how to run it now?

Snagged my physical copy and played 2 sessions so far. I've really enjoyed both the mechanics and the world you've created!

Hey, I'm interested in eventually getting this game but I'm mainly waiting for the big update before I get it. Is there any update on that front? I remember being recommended this system in a video I watched and I look forward to reading and running it.

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Hey, I backed the Kickstarter and wanted to note this product of media is so lit (that it has burned my eyes). I was told to come here by Hammer City Games and torment ask you if a Solo mode could ever be considered. I would love to drag my fellow consumers into this, but I would also like to run the simulations by myself as well.

Also, when do the backers get access to the PDF? I can't wait to hold this nightmare in my hands, but I'm curious if the PDF will come out first.

Thank you! I’ll make sure to snag the physical copy when I can.

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A group is playing locally and I was interested in snagging a community copy to look over before I join. Is there a chance any will be available soon? I understand if there’s not, and I plan to support when I get in a better place to do so.

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I've seen this from the dungeon dive channel and I have to say it looks awesome. It reminds me a lot of play all the various Zelda games back in the 2010s. I'm thinking I could even try getting my mother who's a big Zelda fan into it!

 I'm wondering, are the solo rules published/going to be published for non-backers?

I didn’t even think of that myself. Will take this advice for my own stuff.

I'll start.
1. I spent about 3-4 days since I only found the jam 6 days before the end. I created 2 in that time span.
2. Make sure you consider how strong your colors are and how readable your text is. It will prevent eyestrains and confusion.
3. My main challenge was fitting everything into one page. Sometimes, I had too much. At some point, my wording could be too convoluted. Other times, I feel like I used too many words to explain simple concepts
4. I can recommend Loco-Motion as an underrated game. It's pretty simple and quick to play, but the possible expansion and journaling capabilities sells it for me.

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Inspired by Bright's introduction post, I was curious how everyone felt about how they did. Specifically,
1. How much time did you spend creating your game/games?
2. Was there anything useful you learned in developing your games.
3. What challenges did you face while making the game/games?
4. Finally, feel free to recommend either a game that you really like, is underrated, or has a cool premise/mechanics.

I didn’t realize the journaling capabilities. That definitely expands on the replayability for the game. I look forward to your future work.

I've yet to play this yet, but I need to comment how simple yet pleasing it is to the eyes. I'll update this if I can with my actual thoughts of the game.

Fun and short game, definitely could be expanded upon in the future. Only note is that the stats don't really feel like they are integrated. Regardless, great gem of an entry.

I enjoyed playing this! It seems like a good thing to do while waiting for something or to decide who goes first in another game. I did five rounds and came out with 20 profit. Great work on making the rules easy and understandable. I also like the idea of a crazy taxi ttrpg, but this scratches the itch well.

Same deal on my end, though I managed to add an extra "customization mode" (naming your character, ship, explain or name the event that might kill you) to give it more of an RPG feel. 

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  1. Choco/Trek, either works.
  2. Recently, the ironsworn games and their derivatives. I also like Cairn and M&M, but I'm wanting to try more systems.
  3. Yep, first time.
  4. Since this is my first time, I'm trying my best to fit the rules into one page. Also learning how to do a trifold is pretty cool.
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Hey, I’m currently enjoying the game and decided to make my own custom move. I felt like a direct way to dedicate time with a townie would be great. I will test it out to see how it goes. A limit to might be good for balance, but I’m unsure if it should be once a day, once per townie a day, or some kind of cooldown of 1d3 days for each townie. I don’t want to overcomplicate it, so I advise to just choose whatever works best for your current game.

Hang Out:

When you want to do something with a friend, try hanging out. Roll as if you were trying your best, imagine what the activity is and what that would require.

Strong Hit:

You have a great hangout and have time to spare! Gain 2 favor (plus any heart favor). Mark 2 ticks if this fulfills a promise.

Weak Hit:

You manage to have a good hangout, but lose track of time. Gain 1 favor (plus any heart favor). Mark a tick if this fulfills a promise. Time Passes.

Miss:

Despite both of your efforts, something happens that prevents the hang out from being fun or you lose track of time. Time Passes.

Can I use this on my toaster? Jokes aside, your graphic packs are of high quality, and are as well pretty nice to look at. But one question, are there snowpeople?

No, this was made before the patreon existed if i'm correct.

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Yes, here's the licence (and from below,"In short: you can do pretty much anything other than redistribute the assets directly.") https://www.gamedevmarket.net/terms-conditions/#pro-licence 

you don't know who i am, i don't know who you are, but this pack reminds me of chronofantasyquest.

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This is one of your best packs yet! If I can ask, would you consider an expansion later down the line? (For example, Dwarves and Elves, The character expansions, and Future Fantasy)