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thulhupunk

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A member registered Jul 12, 2023 · View creator page →

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(1 edit)

Sweet! I wasn't sure but figured I'd submit and see what ya thought.

Yea this was part of the latest Wilkie's Jam originally and will be in the bundle dropping 12/25...

🔥looks great!

Wow this is impressive - well done!

Thanks! Happy to be part of it!

I dig the idea of overlapping dimensions, its a nice twist to the 'normal' dimension found in Slugblaster - well done!

This is very cool and has given me a few ideas for use setting up things for solo play, to get the mood right - well done!

I love the use of the standees here, and again its insane you fit this all on one page... very impressive, keep it up!

Rifts is kinda amazing and I'm here for people enjoying it

hahaha I guess so

Oh I love the tone here, and writing in Shakespearean English is never easy... using the Sonnets and Swordplay as the stats was also a great idea - I really liked this, good work!

The idea of teleporting somewhere and then being stuck is frightening but you've turned it into fertile ground for a group to play in... I like the clocks as a weight hanging over players as well... And the GM advice helps a lot... Overall great work!

Are the files available?

As a TMNT fan I'm digging this! My small gripe is I want more details of then world explaining why the Teleform is even a thing, it's almost too open ended for me... otherwise really evocative setting - nice work!

As a recovering Mage addict fan, this speaks to me lol... The simple framework provides a lot of room for players to take the ideas presented and run with them, plus I dig how magic is dealt with here... overall looking forward to playing this one, great work!

The idea of transporting a random monsters corpse and that being the adventure is great... this seems like alot of fun, the grosser the better - good work!

I think this is an interesting idea, and I really like that it is very finite - the character is there for one day, but it could turn into a day they'll never forget... Normally I'm much more of a fan of player agency and letting them figure out What Is Going On but I think the more I  the rails approach to the story and its climax really works here, but still very open ended after the final encounter... overall well done!

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Ok when I saw the cover art I had to check this out and glad I did, what a hilarious concept and perfect for an fun one shot... the tone of the rules helps convey the theme well, plus the idea of of tears leading to crying is a great mechanic - well done

Very cool setting, and using the suits as factions give players enough context to spin their own story without too much more needed... the tug of war seems a little grueling but looking forward to giving it a try - good work!

This was a cute look at minor gods helping people - the very idea of an rpg about doing Good Things is great, and I dig the whimsical tone weaved through out... overall great work looking forward to trying it out!

The hits keep coming! Nice way to recreate games like Dredge... The mechanics are pretty tight, and I like the Resolve die idea... I'd have loved more events but space for a map and al, made this a tight one... great work once again!

While evoking Firefly and The Expanse, this provides enough details for a group latch onto and run with. Nice layout and some great random tables I may use outside of this game as well - great work!

A well thought out approach to using a book to generate characters, relationships and even whole settings - well done! I could see using this to generate some characters to use in other games, using whatever that games manual is as seedwords...

You've fit a lot into a small space here while not making it feel cramped or anything,  well done...  I also really like the scaling mechanics that push the story forward, especially replacing used Events with Sightings... plus its gorgeous to look at - great work!

Thanks! I've updated the file and posted a new version...

Interesting setup for a collaborative journaling game - nice work! I could see using the story that was weaved as a setting for some other game too...

Thanks! I've added some more text to the document to hopefully help drive home the idea that the other dimension is meant to be the setting of whatever game you want to play - for example, during testing, I used a lot of the One Page Jam submissions as the dimension the DRU agents transported to 😀

Thanks! That's a good note, I've updated the file to include some notes about how a session should flow, hope that helps.

Oh yea Artefact is a banger, worth checking out

Oh I really like what you did here especially using dice to represent the different members of a warband, very interesting... The layout and font choice really nails the theme as well... I'm looking forward to trying this one out, good work!

Using a UPC code to generate a setting is a great idea and using Quantum Leap as a setting helps explain some of the random combinations that could come up... nice touch with using the last digit to define the holographic guide - well done!

This reminds me of Bucket of Bolts a little, and that's a good thing... as a die hard brown coat I'm always down for games with this type of setup, and I really like how you've used the joker as a way to move the story along and give the players an ending, which is sometimes missing in these one page rpgs... overall well done!

This is a tight package (see what I did there) about a family moving fast to deliver cargo furiously... The mechanics look interesting and the GM area makes it easy to throw together a story for players... well done!

The theme and setting of this game is very intriguing, and the idea of forging demons into weapons to use to fight more demons is 🤘... I also really liked how a deck of cards was used to generate the story and the demonic powers the character will get upon defeat - well done!



Hexflowers! I love those and you used them very well here... I do agree that the layout is a little rough, it took me a few to figure out there was an icon behind the text matching to the icon on the flower for example, but the game itself is solid... well done!

What an interesting framing device... using different dice to roll on the events table is a great idea, and applies a scale to things that increases as each tape is played - I really dig that, great work!

WOW that's a lot of crunch fit onto on page, with hit locations and varying power levels there's a ton going on here! The setting paragraph paints the picture well being original but still an obvious love letter to certain star base franchises that seem to be at war a lot... nice work!

This is an interesting setup, and has some fairly straightforward mechanics behind it. The setting can be taken a myriad of ways, tho maybe a table to roll on to help define what the 'calamity' is would have helped, it's all a little too open ended for my tastes... otherwise this looks like a fun game for small one offs as a change of pace - well done!

This is a dense offering that guides a group through an adventure in a collaborative manner, allowing people build the tale as they go along. It's a little too open ended for my tastes, but I think the mechanics behind it are solid and can be used to create some interesting stories - well done!

This is very evocative and paints a vivid picture of traversing sand dunes while attempting to escape fate- well done! I would have liked an end state, something being worked towards but ither then that small gripe this this is gold, looking forward to playing it...

Destroying the character sheet as part of the mechanics, and in fact that act is intrinsic to the story - brilliant! With a focused starting point for players this one can lead to lots of fun dynamic stories as well. Great work, cant wait to try it out!