Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

sunflower_wizard

37
Posts
4
Topics
279
Followers
643
Following
A member registered Sep 02, 2018 · View creator page →

Creator of

Recent community posts

I LOVE this entry. So much depth to it, and honestly this kinda reignited my love for playing card based games that I worked on prior to working on solo rpgs.

I am really liking this game so far. I always appreciate games that have a good understanding of story structure/skeletons, and this one very obviously does! Ngl, I forget that the sentai genre is also a pretty big source of mecha goodness, and it’s nice to see it represented in this mecha jam :) also wooh let’s go TTRPG devs!

I cried many tears!

Thank you very much for the response!

Definitely a cool game to kill some time with! Pretty refreshing take on card mechanics x sidescrolling games which I thought was really interesting. LOVED the graphics. Looking forward to sinking some time after spending a while figuring out the mechanics of the game (not too long!)

Definitely a cool game to kill some time with! Pretty refreshing take on card mechanics x sidescrolling games which I thought was really interesting. LOVED the graphics. Looking forward to sinking some time after spending a while figuring out the mechanics of the game (not too long!)

Thank you very much for the response :)

Thank you so much for checking the game out!

And yeah that’s exactly where I kinda left of after working on this so far. Part of me wants to do something lighter and more simple like the other solo rpgs I’ve released, part of me is also wondering if I should do something more properly crunchy to warrant the details. I think I need to churn out a few more of the modules out for this game before deciding where I want to go and if I need to do some sort of revamp at a later date.

Glad you are enjoying the setting too, I’ve quite a bit of writing about it for the #lore24 challenge this year :)

I’m making a physical game! I’m debating on using a system I’ve been using for solo journal RPGs, or if I am going to base it on the 24XX SRD.

Would love an updated invite link!

Thank you! I’ll get to this ASAP :) appreciate it.

Could a more narrative-centered and journal-based TTRPG be okay to enter for this? I have a solo RPG journal game that I’ve been sitting on that needs some work still but 1000% fits the jam topic.

Anything by Ursula Le Guin, or Kim Stanley Robinson. Critical views about issues that would still be present in a post-capitalist future, and fresh views of post-capitalist Earth that explore queer identities and non-Western centered post-capitalist movements.

thank you!

Thank you for extending the deadline again! Working on two more entries but work has been really busy lately 😅

heyo pinpanar9! I'll have a link and more information out soon in the next week or two, still working on this game :)

Hello Ash,


So although the card prompts are themed after the tarot, an actual playing card deck is used as opposed to a tarot deck. Mainly to make creating stuff easier, and also the 52 cards -> 52 weeks (1 year) connection is important and useful for these games, so I chose to go w/ using regular playing cards. Hope that clears things up!

I'll be updating the current organization reference files easier to manage and arrange them all into a single document soon!

Thank you :D

Thank you very much :D

Love this idea and I wish I had more time to join and work on the jam based on this game! 

I was just as lost as you are, it took me quite a bit to understand what the jam was asking for. I think I understand now, and hope my submission fits exactly what was in mind!

Dealing with the heatwave hitting LA rn. Appreciating this a lot, especially for the future--currently blessed w AC, but not guaranteed in the future (moving).

thank you very much! 😭

thank you very much! 😭

Thank you, I'll make sure to check yours out as well! :D

I'd love to have the game I'm developing for this game jam considered (the Sun Patrol) or a previous game I've made for another jam, the Van Witch.

Thank you so much, exactly the type of feedback I was looking for--will make sure to incorporate this into future updates B)

...is one of the two last hurdles that The Van Witch will hopefully clear soon enough! And by that, I mean expanding the prompt list that currently sits at 52 prompts long. With enough time, patience, and motivation, I'll be making sure to release new sets of prompt lists. But more importantly, I was thinking of creating a community hub (maybe a game jam would be more appropriate/useful) for people to share their own personalized prompt lists to help improve the game's replayability--although granted, I'm sure you can play for a few in-game years with the initial list of prompts and not get bored too quickly lol. 

The other last hurdle for TVW will be developing a way to play the game cooperatively/collaboratively with other players, but I think I will let my brain rest before I touch that anytime soon. You might see some unfinished hashed up ideas about that though in the future!

Thank you very much ❤

First few sections of TVW's page itself is a pretty solid elevator pitch, tbh, albeit maybe a tad longer than normal:

"A solo RPG journal game script about witch initiates, magic, road tripping, and a mixture of slice-of-life moments between some misadventures. Heavily inspired by games such as Thousand Year Old Vampire and Village Witch. You take on the role of a witch initiate, a current senior student of the magic academy organized by the regional Magic Worker's Union: a collection of witches that have established ties with the various communities scattered across the continent of the 'new' world. Although much of humanity has retreated to its few remaining cities left, there are still many that live in rural areas still--where they typically can live peaceful, albeit odd and eccentric lives. Witches are constantly employed by members of these rural communities--as well as the poorer communities in more urban areas--in order to help with environmental, spiritual, magical, resource, and social issues that pop up within communities that the MWU is contracted to help. The MWU provides the necessary labor needed for some of their troubles, and the communities in return provide the witch with safe places to live, along with sustenance and a minor position of authority and trust in the community. "

Will be re-working this game with a new base solo rpg system. 

PDF ruleset. I know the contest was meant with digital / video games in mind, but since it was also focused on text, I thought I'd ask :p

Is there something you think could be added or adjusted RE: the game? Post it here. At the very least, it'll be read and considered. 
Thank you for any input!

From what I understand, the game jam is for digital games, correct? How does the OP of the game jam feel about a text-based journaling game that only requires pen and paper or a text processor?