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Zoon-Z's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Project Organization | #1 | 4.000 | 4.000 |
Code Quality | #2 | 3.000 | 3.000 |
Overall | #3 | 3.000 | 3.000 |
Execution/Delivery | #4 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Project Description
A shooter game demo made by godot 4.2 dev4
Project Repository
https://github.com/DocMine/ZoomZ
Project's Open Source License
Code: CC0
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Comments
Nice, the project have a good organization, the code it’s fine too, the functions and variables are readable, good practices followed, I particularly don’t like comments on code, I prefer that the code explain itself with good naming and organization, so I liked it a lot.
About the game, I little bug, since you stored the ammunition on a global it doesn’t reset on replay, it would be better to store on player code, since it’s an state of the player. Overall good job.
Ps. I think I heard that dying sound fx before on my youth, sounds familiar.
Thanks! You are right, the ammunition should logically exist on the player, I will modify this part of the code.
ps: The dying sound is to encourage players to try riskier ways of moving XP, just think of it as an innocuous easter egg XP
CC0, nice!!