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Rain Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Art | #1 | 4.444 | 4.444 |
Audio | #1 | 4.056 | 4.056 |
Mood | #4 | 3.556 | 3.556 |
Overall | #5 | 3.778 | 3.778 |
Fun | #9 | 3.056 | 3.056 |
Humor | #10 | 2.389 | 2.389 |
Theme | #16 | 3.389 | 3.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository
https://github.com/Capital-EX/Rain-Hell
Tools used
Godot Engine
BFXR
Audacity
Aseprite
FruitLoops
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Comments
So I found a very safe and effective (though not terribly fun) strategy. Hold the retical at the center of the screen and mash click while cycling though W->A->S->D->W. The creatures will never hit you and you will hit them. It lasts for as long as you can keep up the WASD cycling (so for me maybe 5 minutes).
Very fun game, good theming.
Thank you! I originally wanted the spike Angel to block your path, but with time running out I gave all the angels the same script.
Also, I have to thank my friend with helping the theming. Their small OST really tie everything together.
I LOVE the graphisms and animation in this game. Unfortunately it was really hard for me to get past the first few enemy waves. Really great job overall (also I couldn't play on the web version for some reason)
Thank you! I sadly didn't have time to tune the difficulty or make the difficulty progress. (Also, web builds are hit-and-miss. This one seems to stay on a black screen for a while before running).
Good game, nice graphics and music, I especially like the intro animation.
Good thing I read the hints here for the attack pattern, it made it a little easier. However, I am still soooo not good at this :)
Also, I got a little trouble telling why they weren't getting hit because you have to target them and not just fire in their direction.
Thank you! I'm glad you liked the art and music! I wanted the ability to shoot where I clicked, but I also didn't want it to be instantaneous. It is definitely something that needs an in-game demonstration.
Fantastic artwork and music. The style is distinctive enough that it reminded me of your game last year!
The enemies attacked fast, but there definetely was a “tell”, so it didn’t feel unfair once you realize what to look for.
It was a little too click-spammy though, and I quickly tired out. Maybe a more powerful but slower-firing weapon would make it more a test of patience and precision than of finger endurance :)
Thank you! I'm glad to see I'm build a bit of visual style to my games! Also, I was getting a little worry that my tell was broken from the other feedback. But, rebalancing the gun is definitely on my radar. Thank you again for your feedback.
I like the art a lot, the music and sounds was good as well; side note: I found that the best strategy is button mashing
Thank you! I really love the music Clue made. It ties the whole thing together nicely!
Its fun and simple but you can never tell when you kill an enemy and when they're going to attack. Love the music and unified theme though
Thank ya, I unfortunately didn't have time for the introduction pattern. And, I forgot to add an Angel death sound effect. They have a short particle effect, but nothing auditory. Also, the Angel that is going to attack you starts pulsing red and moves to the center of the screen. When, it pulls back you'll need to move. But, they are a little too fast.
The difficulty and visual cues are definitely going on to my list of post jam goals
really solid theme, I enjoyed it even with it's "quirks"
I especially like the color palette and the title/game over animation
It looks and sounds great.
But the gameplay was far too difficult for me. There was no way for me to tell when an enemy would attack and far too little time to react. My high score was 9, and that just with luck. Any hints for how to git gud at this game?
Thank you! I didn't have the time to fine tune the difficulty enough. However, I can offer some tips:
I say "should" because it's possible that those cues are glitching out (lag or programmer error or both!). But also, the Angels are a little to fast. Additionally, the Ring Pattern is accidentally harder than it should be. When fewer Angels attack you, the delay between attacks becomes shorter. However, the Ring Pattern always sends one Angel to attack. Which means, the Angels can send a continuous stream of attacks at you. So, if you see the Ring of Angels, just don't stop moving and shooting.