I've been getting really into animation this year, so it stood out as something awesome that no one else had mentioned yet. I probably should have also mentioned it's super fun and I spent a long time playing over and over haha.
AstroPippin
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I spent a long time playing before I scrolled down and saw in the controls that I could move left and right. I actually had way more fun playing with just the rocket launcher. I'm not saying it would be better with the mechanic removed- I actually think it would be counterproductive to your sandbox design philosophy. I just wanted to share my experience. I will say that I think it would be perfect for me if the side to side movement was slower, just for small course corrections.
I'm stuck in the vertical level! I can make it to the top, but I can't seem to get the cat to move to the left so I can get it on the button. There is a wall in the way so i can't hit it from the right, and it won't follow me if I jump over it to the left. It's so frustrating! That said this game is awesome. I really dig the music, and the concept is great! Would love to see more!
One of my favorites so far haha. The progression was really fun for me! Rather than progressing mechanically, I felt like each night I learned something new about the zombie behavior to exploit in my next day's build. It was fun trying out different designs, especially trying to design differently based on each gun. My initial designs I tried to make a base to hide in but was quickly overwhelmed and had to kite them. Then I tried a tower but again they were able to jump up so I had to jump off and run away. Then I tried pitfalls to take them out with the shotgun. Finally I moved on to getting them to line up a certain way so I could take on waves with the sniper. Even as the game is, I could see myself spending a long time on this (I had to tell myself to stop so I could get back to rating all the games)