Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Cosmic EthicsView project page

A short tale about war, death and the endless quest for satisfaction.
Submitted by Schaten — 11 hours, 5 minutes before the deadline
Add to collection

Play Tale

Cosmic Ethics's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#54.2434.500
Enjoyment#113.4183.625
Originality#113.5363.750
Overall#113.7323.958

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

So, I like the story. I can't see my final rating so I derive this from my notes:

Enjoyment: 3-4

I'm a Khorne War fan, so you got me there. Short cool snippets from the various battlefield encounters (thumbs up). The part with the weapon selection book and the glyph was not for me. It felt a little to hack & slash computer game. Maybe that was the goal? Just my opinion and personal preference here. It took me a little out of the immersion.

Originality: 3-4

Live die repeat was not so new. But to be fair, I also struggled a bit to make something matching the theme that was not derived from something.

Theme: 5

I found the repeating live, kill, die sequence captured the infinity loop very good. One question thou. In Second last part, it indicates that the demoness is in her last "weapon" cycle? Did I read that correct?

Developer

Thanks for this reply. 

I'm my view: she is not only a demon of war, she is partly THE god of war, which is more like a concept (as war is a part of nature, born from struggle and fighting). Others demons are just like her: parts of a greater thing, which in the end is the concept of it.

The final part is exactly a reference to MMOs, and essentially give a explanation to "why demons of war keep battling". They are in in sort of "farming cycle", constantly respawning in this universe wide battlefield...

She do it to earn acheviments, and unlock new cosmetics (hence the name of the tale). The final of the tale is she going back to the "farming" cycle, she just got a new cosmetic, and gona try it...

I see the problem: to much implicit concepts tangled together: if you have to explain stuff outside your story, then it is not well written.

Thanks for taking the time to criticize.

Submitted(+1)

I like how, when fighting the skeletons, Kriegvar clearly jumps from Grimdark Future to Fantasy. It's interesting to see things from what seems to be a Demon grunt instead of some powerful lord.

Developer

Thank you, i made the effort to keep the first battle "setting agnostic", it could be a fantasy or a GF fight, too... 

Submitted(+1)

I liked the sense of agency you gave the demon.

Developer

Thank you, but in dont understood... You mean "urgency"

Submitted(+1)

Agency. She has control over her actions and in part her role in the endless cycle. She owns it. It's an interesting difference from most stories (including my own) which focus on feeling trapped in an infinite loop.

Developer

Thank you, that make a lot sense (and i learned a new word).

(+1)

Really loved the nod to tabletop in the middle there.

Developer

Thank you