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A jam submission

Winding UpView project page

Foley based musical story.
Submitted by Aesaire — 1 hour, 30 minutes before the deadline
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Winding Up's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#24.4694.469
Impression#384.0944.094
Overall#494.0314.031
Quality#864.0004.000
Correlation to theme#1523.8133.813
Composition#1563.7813.781

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
You play as Jeronimo, an obsessive inventor whose work and strict routine encompasses his world. The game is rhythm game set in a steampunk world, where you press keys following the pattern displayed on the screen. Every time you press a key, your screen cuts to Jeronimo completing an action such as taking a step, swinging your hammmer or eating food. It's similar to the filmmaker Edgar Wright's quick cuts.


Track 1 - ​Jeronimo's World

You play through Jeronimo's daily routine, where he works best once he gets into a rhythm of work and rest. The instrumentation changes as he travels to different places, but the notes played give you a hint of where his mind is at. At the end of the track, Jeronimo receives a call from his brother. He says that their father is in poor health and may not have much time left. His father abandoned him and his brother when they were children, leaving their aunt to take care of them.


Track 2 - Buried in Work

Jeronimo refuses to see or talk to his father and tries to get back to work and his routine. However, his brother is persistent, and keeps trying to convince him to say his goodbyes. Jeronimo eventually loses his patience and disconnects the phone, but is unable to quell his frustration. He attempts to work even harder to not think about it. Eventually, he collapses from exhaustion. There are dissonant sounds to varying degrees littered throughout the track to represent the Jeronimo's frustration as he bottles up all his feelings.


Track 3 - Word Processing

Jeronimo wakes up in a hospital bed. A friend called for an ambulance when he found him on the floor his workshop. Jeronimo rests and contemplates his feelings towards his father. Once he has recovered, he sets off for his workshop. He slowly approaches his rotary phone and calls his father at the hospital. He finally says what he has wanted to say all his life, and then says his goodbye.


Artwork by fanray_handmade / KasiaBB​
https://www.instagram.com/fanray_handmade/​

https://pixabay.com/photos/steampunk-mechanical-heart-stars-5253577/​

Message from the artist
I wanted to create a full story with just music, foley and ambient sounds.
There are parts with no music to help the listener understand the foley and ambient sounds. It makes it easier to identify them later on when they are combined with other sounds. Sometimes there is no music to release tension and to let the track breathe a little.

Theme

Inside my world

How does it fit the theme?
Jeronimo is an obsessive inventor who lives to work and follows a strict routine. He does very little else; both his work and routine dominate his world.

In addition to that, this soundtrack is written from the perspective of Jeronimo so the sounds you hear may not all be accurate, they are a representation of Jeronimo's perception of the world during this difficult period.

Link(s) of the submission on streaming services
https://soundcloud.com/aesaire-vgm/sets/winding-up

Number of tracks
3

Genre

Electronic
Experimental
Folk/Acoustic

Soundtrack use permission

No

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Comments

Viewing comments 4 to 1 of 24 · Previous page · First page
Submitted(+1)

Wow, when the last song came on, it pinched my heart. The atmosphere is powerful throughout. Ultimately it's a little gamestory with a moral, you can feel it in the music. I was also afraid that he would wake up and go back into this hellish loop again, but no, he had a beautiful ending , thanks. Your music reminds me a little of the feelings of Stanley Parable, with the search for a kind of liberty, but here instead it’s peace (with his father but also his mind). Your composition particularly stands out thanks to the sound design, it’s really a strength. Because we see the images, we believe we are in Jeronimo's world. You managed to make it very captivating and immersive. Thanks and may the odds be with you :)

Developer(+1)

Haha, I'm sorry if I gave you the impression that something bad was going to happen, it was just dramatic tension. Thanks for writing, happy to hear you enjoyed it Good luck to you too, I think you'll do very well.

Submitted(+1)

Incredibly creative use of clock one-shots and foley! Some absolutely stunning compositions. Got a wonderful sense of eeriness in the last track as Jeronimo says his last goodbye. You’ve nailed the vibe, I can literally see the game as I’m listening! Well done!

Submitted(+1)

Jeronimo's World: The sound of clockwork! Very bouncy.

Buried in Work: Sick rhythm. Love the constant key changes upwards and tempo increase. This nails that building frustration feel like in your writeup. Such a cool idea!

Word Processing: Love the pulse like SFX. Emotional track that matches the scenario you gave. 

Great work, very creative OST! All the SFX was a treat to listen to.

Submitted(+1)

Very strong submission, the soft anvil hit instead of a snare in Jeronimo's World was a nice touch. Really like the rolling feel that you set up in some of the more rhythmic sections. Foley also has some really good flow in the track, which isn't easy.

Viewing comments 4 to 1 of 24 · Previous page · First page