Very creative and well implemented idea. I'm amazed how in Booting up you managed to delicately transform the sound design into a concrete music. All the musics are amazing. You deserves your stars ! Thanks for sharing.
Play soundtrack
soulOS: memories not found's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 4.650 | 4.650 |
Impression | #10 | 4.250 | 4.250 |
Overall | #14 | 4.242 | 4.242 |
Quality | #22 | 4.338 | 4.338 |
Correlation to theme | #65 | 4.037 | 4.037 |
Composition | #90 | 3.938 | 3.938 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
Game Description:
soulOS: memories not found is a Zach-like puzzle game with visual novel elements about repairing old, worn down computers, long since out of date, eaten by bit rot.
Each client brought to the shop has its own story to tell, as do the computers they bring.
Music Description:
For this EP, we chose to make a mixed-electronica soundtrack, blending between glitchy and natural textures as a way to bridge the conceptual gap between the digital and physical.
01 - Power On: Main menu theme.
02 - Booting Up: BGM for the first cutscene at the start of the game, showing the start of the player's career, and introducing the first customer's computer.
03 - /dev/null: One example BGM for the puzzle solving section of the game.
04 - In My World: BGM for the cutscene that plays after solving the first computer. Represents the way memories can be hard to access after a period of time, and may need some coaxing to remember.
05 - Freed Memory: BGM for the resolution to the first customer's story, after the player is able to restore the customer's computer, finding old photos of them with their mother at the beach.
Software:
We used a variety of DAWs, VSTs, and other bits of software to create this. The non-exhaustive list includes: FL Studio, Ableton, Reaper, Bitwig, MuseScore, Pitchmap, LOVE, Valhalla Room, Valhalla Shimmer, Emergence, Disperser, Kontakt (various libraries), and more.
Process and Inspirations:
After seeing the image, we started brainstorming various ideas, and decided on a botanica-like vibe. We recorded and found water/ocean samples based on the aesthetics of the image, and drafted a motif to work with. As we worked through the jam, we were inspired by a few videos that we saw to move towards our final conceptual game idea, which really helped tie the entire EP together.
Message from the artist
This was a really enjoyable experience for both of us, and we can't wait to get your feedback!
Theme
How does it fit the theme?
We used both the image and text prompt as inspiration. The outlined female figure in the picture juxtaposed with the full color child made us think of themes of memory and forgetting, especially with the child being the only thing depicted in full detail. Additionally, we interpreted the text prompt as getting an introduction to a character's inner thoughts and emotions, peering within them to see a view "inside their world".
We chose to make the game concept revolve around computer restoration, as often nowadays, so much of who we are is stored on our computers and phones through digital photos, text messages, and the documents we leave behind. As such, restoring computers seemed to be a good conceptual fit for the way time decays the accuracy of memory, and the ways one can peer into another's inner world.
Link(s) of the submission on streaming services
https://soundcloud.com/isopyrum/sets/ostjam-7-soulos-memories-not
Number of tracks5
Genre
Soundtrack use permission
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