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Feed The Forge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Design | #3 | 3.625 | 3.625 |
Theme Interpretation | #5 | 3.688 | 3.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
:) :) :)
I instantly thought of Dragon Quest Builders when I started playing. I really like all of the animations, from the gait of the monsters when they start rolling up, to the ember effects when the turrets shoot. I wish you could zoom the camera out more to better see your surroundings - I think that would make things way less confusing at times.
Love the graphics and style. I liked how you could see the giants(golems?) far of in the distance. The towers coming out of the ground after you swing it down was a great idea! Fun game!
Once I understood what to do and why, it became really fun! I ended up beating all of the waves and I was ready for more!! Since the player doesn't take damage (as far as I can tell?) I ended up camping by my main tower and building a ton of defense towers all around me while I hammered down zillions of foes. It probably would've looked really funny from an aerial view! A solid idea, and I could even see it being a fun multiplayer game.
I agree that this is a solid prototype and proof of concept. I could easily see this being expanded upon in the future. I was running into some issues actually being able to feed the forge (although I did play in the browser) but it didn't actually get in the way of finishing the game. Solid work!
I absolutely love the low-poly artstyle. The character and world design is lovely. Special shoutout to AJ for the concept art and orthos, bc that was sooo clean.
I know you guys planned for more enemies and tower types, and I can imagine this game would be much cooler with them. As it stands, it's a neat prototype.
I liked the game but it does get a bit repetitive with the limited options you have. I believe I died on the 4th or 5th wave.