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Death Protocol Demo's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1dtMx8V3mNC0XC8uJVPZi4SSvX12xPBNzCqpITcdNclY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Ultra hardcore FPS
use keyboard + mouse pls (controller works but has problems with sensitivity)
Please explain how your game fits the theme:
player is sent to clear with well-armed enemies empty handed
Is there anything you'd like the judges to pay particular attention to?
I would love to hear how to improve FPS gameplay even further
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Comments
my biggest grip is the fact that theres no sensitivity slider, The music is cool and gunplay feels pretty good, but theres no consistent art style. Its pretty good, but a bit more time spent polishing goes a long way. keep it up
also i put this on the game page but moved it here
I let my 6 year old child play this game and he said there's too much blood and it scares him. Just kidding, the game feels great and I love the part after killing all the enemies where the hype music stops and you have to walk back through the bloody mess you made. I can see how that was inspired from Hotine Miami :)
Web build works; still would recommend downloading the game for the best experience (intro, better graphics, stable FPS)
Looks great! Excited to play the WebGL version.
Great GDD! Looking for the timeline part to be fleshed out but looks and plays nice! Looking forward to the webGL build and hope you had fun with this jam!
Can we get game theory one this
GDD is looking great!
Could use some polish on the specifics on the game development timeline- what tasks are you specifically doing?
And of course, looking forward to seeing the web GL build out.
Are you working on a web build? Because I think one of the jam rules is that there has to be a web build.
yep, working on it
great, can't wait to try!