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Perihelion707

79
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A member registered Aug 05, 2020 · View creator page →

Creator of

Recent community posts

Thank you! your game was also incredibly fun!

Thank you!!!

Thank you!!!

Love the  music, perfect amount of screen shake, but the upgrades are hard to read at times and they only increase speed, damage, or health which is kinda sad. but the difficulty curve was perfect!

The shorts feel very powerful, but I also is kind of unintuitive when you can shoot, it feels unfair and unpredictable how long it takes to fire a single shot, it also sucks how theres no retry button after losing, just credits

fantastic game! Loved the art style and the message!

(1 edit)

my biggest grip is the fact that theres no sensitivity slider, The music is cool and gunplay feels pretty good, but theres no consistent art style. Its pretty good, but a bit more time spent polishing goes a long way. keep it up

also i put this on the game page but moved it here

Thank you!!! I liked your game too!

Very cool simple and to the point, my only complaint is that it is really quiet and theres no settings to turn the volume up

Very cool, but also, are you okay?

I knew that someone would value the dark mode, a bit sad that I couldnt get the pop-ups to work with it tho

Thank you!!! im glad you enjoyed it

if i were to make one again, I would probably save the state of the game after each input than save each input, that theoretically would have solved many of my problems. it may or may not help depending on the game, but hopefully this advice is helpful

EAT IT!

I like the concept, but i do not vibe with the art style, a personal gripe, it will not affect my rating

in a previous game I had made an undo button and from the amount of undistilled agony it brought me trying to make it without googling, i would have been tremendously impressed if someone made a game with it in 4 days

I was really exited when i saw a 3d game, but i encountered MANY graphical bugs, id love to play it again if they get fixed

I like it

The commands didn't match my keyboard and it needs a bit more polish, but for a first game, you have done incredible

I love this game, genuinely, the only thing I would add is an undo, more levels , and a tad more attention to the UI, but this game is my personal fav of the jam games ive played thus far

I liked it, its cute

I like it, I do feel that it could be improved if it had beetles take and place on both sides

Id be hypocritical to say i dislike the concept, but I do think that the precision is too precise, but it is great

It is very hard to move even a little bit controllably, I think the controls should be a bit easier to get used to and with harder level design

Im not going to pretend like I understand how you made this in such short time, I love the idea, but it feels a bit clunky at time which i feel is the tutorial, this may just be a me issue tho.

Definitely one of the more polished game jam games.

Very difficult, but I love the idea and the execution, great job

Thank you!, im glad you found the notes tab useful, I figured not everybody wanted to keep mental count

I love the concept, the controls took a moment to get used too though

the art is even more impressive then, I spent forever trying to get my scribbles to look acceptable

It definitely follows the theme but the controls felt a bit slippery at times and it feels that most of the focus went to the animals' art work

Thank you!

Thank you so much! Im glad you enjoyed it!

I will definitely take this into account if i update it after the Jam, verdict is still out on if I will, but I definitely value your feedback

I tried to leave the balance as physics based as I could and looking back i would probably make it a little less so. I do regret not making the submit tab a bit easier to check your answers.

I had trouble getting it to balance initially, the 2d joints got close then stopped and i couldn't get them to perfectly line up but i got it close enough that i hoped people could tell.

my only complaint is that the enemies are WAY too tanky

I really like it, but the difficulty curve is insane

I love the concept, but it could definitely use some polish, it was very frustrating to control at times, but it is a very cool idea

yeah, i had to go back and see if i could find the controls anywhere, the piano controls looked rather intuitive, but not being able to move until after I played the piano made me think i just couldn't move, I hope  this is valuable feedback