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SpellBound's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1fC6d6evhvaQlX-xZqx6Nv6T21D04yn2L57S-VAizHbI/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
SpellBound is the first Rope-Playing Game! A tile-based puzzle and stealth experience where you play as an enchanted rope on a mission to save your wizard master. In each room, you’ll strategically arrange the rope into specific layouts to spring traps, ensnare enemies, and interact with the environment, all while avoiding detection. Will you be able to traverse the dungeon and free the one who made you all… SpellBound?
Please explain how your game fits the theme:
In this case, we did not want to control an actual weapon like a sword or a bullet but more something that is not necessarily considered a weapon unless the context/use says otherwise. (The rope can still be used to trip the enemies and incapacitate them.)
One must interact with the environment, learning hidden game rules, to become an actual weapon and progress.
Is there anything you'd like the judges to pay particular attention to?
Five stars for TTP<5
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Comments
I love this little puzzle game! The mechanic is quite unique and I really appreciate anything that as not done much before! The puzzles themselves are good, and the art is fitting too! Tripping the enemies is such a nice touch that it's something that only a rope can do in this case. Good job!
For things to improve I'd say please put the controls in the game. Your first two levels is already a perfect place for some text/image to be placed, and would make the player's experience much better. I would also point out that tying and untying action lacks an animation, and that pause sometimes make me wonder if my inputs was lost for some reason. It would be good if there is some visual effects that notify the player something is acted upon.
Anyway, this is a very nice puzzle game and I like it a lot. Keep up the good work!
Thank you so much for your time and your kind comment. It means a lot really !
You are very right about controls info and player feedback. I am working on a new version and I will apply what you said :)
Thank you very much Kelvin !
This was absolutely fantastic! I loved this little game, well done!
Incredibly interesting concept, the puzzles took advantage of the mechanic well. Now I can finally live out my fantasy of playing as a rope.