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A jam submission

Straight and ArrowView game page

His aim may not be true, but the arrow does the dirty work.
Submitted by Mark Pil (@PilPointZero) — 9 hours, 43 minutes before the deadline
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Straight and Arrow's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1wytAifGfX5jGvcWAOEMBnJGtKhiYfJHRYHEcjaaQlYw/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
yep

Summarise your game!
“Straight and Arrow” is an arcade style shooter where the player directly controls the arrows of an archer beset by hordes of enemies.

Arrows are shot automatically. Left and right arrow keys control the arrow- you can kill three enemies before needing to fire another arrow. Power ups can slow you down, speed you up, or release a multishot. Hitting a barrel stops your arrow immediately and you need to wait to shoot another.

Please explain how your game fits the theme:
We took the theme literally- player controls the arrow while it's in flight, rather than an archer taking aim.

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Comments

Submitted(+1)

THE OVER-THE-TOP GUITAR AND ACTION PACKED INTO A SILLY LITTLE GAME WHERE YOU PILOT AN ARROW GIVES AN ABSURDLY TURBO-RIFFIC ATMORSPHERE TO ENJOY. THE CORE LOOP OF PILOTING THE ARROW IS QUITE FUN-- IF YOU WERE TO ITERATE ON THIS, I'D RECOMMEND WORKING WITH THE RESPAWN TIME AS I FOUND THE TIME BETWEEN DEATH AND LIFE TO FEEL LIKE IT INTERRUPTED MY LOOP OF BEING A FUN ARROW, FLYING THROUGH ROBOTS

Submitted

The music is absolutely great (Although a bit loud). The gameplay itself also fits the theme pretty well and it was fun playing it.👍

Developer

Thank you for playing! Sorry about the volume, weirdly the web version was significantly louder and noisier than the non-web build.