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Heart of Steel's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1zKnpC7itYm6SqMZRBU8XTuViXf8F82Yb/edit?usp=sharing&ouid=100562396468243848880&rtpof=true&sd=true
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Heart of Steel is a 2D arcade shooter where players control a sentient mech, Knight Alpha 01, which must navigate the unstable emotions of its pilot while defending the city from waves of enemies. Players balance combat efficiency with emotional management to succeed.
Please explain how your game fits the theme:
Knight Alpha 01 and its Pilot operate as a single weapon. Success hinges on the Player’s ability to balance combat precision with emotional stability. By making the Player the mech instead of the Pilot, the game. By taking the agency of aim away from the Player, they are only in charge of firing and reloading the weapons. Because the success of the Player in combat depends on their choice for the Pilot’s emotional dialogue, it really feels like the Player and the Pilot are linked. Furthermore, the Player’s agency is also limited in how they communicate with the Pilot. This adds to the feeling of being a mute weapon, forced to use alternative means to establish a real connection. In the end, the sacrifice they make is something they choose to do together. Despite only being seen as a weapon at first, they end the game as a team.
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Comments
I love the world-building, the setting feels fresh but nostalgic all at once, somehow?! Dialogue and sound design really works together to establish the vibe. Great entry, good work by everyone on the team.
Good submission! The UI is done well and the art is extremely polished. The gameplay could have had a bit more depth, but it was alright. Also great dialogue!
Great graphics! Could be more "alive" though. Same for gameplay could have more feedback on what is happening. Good job!