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A jam submission

The Friendliest SkunkView game page

Help the friendliest skunk in the forest to make new friends!
Submitted by YarallyOneGames, SureYNot, beanables, LouisCoteAudio — 12 hours, 28 minutes before the deadline
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The Friendliest Skunk's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1zr8oyH1wzgQ015fpeWQ2l57eqQgS2oqMhzUn4FcvxWI/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Controls:
A+D to move
Space to jump
E to interact
R to reset

The game is played by timing your jumps with the beat of the music. If you do it right, you get a double jump. Skunk wants to make new friends and needs to learn how to use his power correctly.

Please explain how your game fits the theme:
It’s easy to take this theme at face value and immediately picture moving firearms. However, we wanted to explore it on a deeper level. A weapon isn’t just something used to harm others or defend oneself—it can also take on a social meaning. If you struggle with anxiety, you might unconsciously build a defensive facade that pushes people away, even when you long for connection.
Our game plays with the intersection of these two interpretations. The playable character is a skunk that desperately wants to make new friends. The only problem? He can’t control his stinky spray—a metaphor for his social defenses. Before he can approach others, he must collect a flower to mask his scent, symbolizing his effort to overcome his own anxiety.
At the same time we play into the joke of the skunk being a literal weapon. His signature move, the spray, interacts with the surrounding for better or worse. It can help him to clear obstacles or cause him to attract unwanted visitors. It also causes potential friends to just
drop dead when they smell it.
So in short, the game's goal is to “deweaponize” yourself if you don’t want to be lonely forever. Because, in the eyes of everyone else: You are the weapon.

Is there anything you'd like the judges to pay particular attention to?
* PLAY THE GAME WITH THE SOUND ON!
* There are 9 levels that each highlight a new mechanic
* Funny dialogue
* Player movement should feel fluid
* Special camera tricks like ledge and fall detection
* Beautiful handcrafted art and animations
* Almost everything moves with the music
* There is a bug in the WebGL build that rarely causes your jumps to desync from the music when a level reloads. If this happens just press R to reload it again

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Comments

Submitted

Very cute artwork, I love it! I’m shocked how many different mechanics there are and the dialogue is an excellent touch. Great job!

Developer

Thanks for the kind words! Our artist really did an amazing job!

Submitted

Adorable game, and surprisingly tough! I got so used to the skunk's iconic catchphrase "OKAY!" that I was taken aback at the end. The mechanics could easily be fleshed out into a longer puzzle game if you wanted to continue with it after the jam.

Developer

Thanks for playing it through to the end! Makes me really happy that at the very least 1 person noticed that little 🦨 dialogue at the end😂

Submitted (1 edit)

The jump mechanic is unique! I got stuck on the level with the box, i went under it but couldn't move.. not sure how to get through the plants. Good job! Keep making games!

Developer

Thanks for trying it out! In that level you need to push the box little by little to avoid being chomped :)

Submitted

What a fun game! I love the unique take on the theme. Very cute style and fun to play.

Developer

Yeah! Our first player :D

Thanks man! Really appreciate it