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A jam submission

GUNKFIREView game page

Never underestimate the tiny slime guy. Turns out this one can become a gun.
Submitted by malastrum, artichao — 12 hours, 36 minutes before the deadline
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Play Slime

GUNKFIRE's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1MWGbuHZemX6_L3d9UV1HaSlSU_HTMIzKV9QLHZUrw88/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Short Puzzle-Platformer where you play a slime who can possess various weapons to escape a strange facility

Please explain how your game fits the theme:
In order to escape the facility, it is only possible if you are a weapon. It isn't simply using them as the weapon essentially becomes the body of the slime, protecting them from harm and giving them a wider range of motion.

Is there anything you'd like the judges to pay particular attention to?
This is the first game we have ever made and this is the first time that I personally have learned godot, so there's bound to be some shortcuts taken here and there, but we tried our best to get something working!

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Comments

Submitted

Really cool idea for a primary mechanic, it feels great to move around as the different weapons. Awesome idea for the slowmo. Wish the game had a ful screen option because it's way to easy to click outside of the screen. At some point the game stopped following my mouse and got stuck so I couldn<t finish it, but I really enjoyed what I played.

Well done, this has a lot of potential.

Submitted

This is an amazing submission, especially for your first jam. Graphics, music, and sfx all work well together, and the gameplay felt tight. A few minor bugs I encountered was I could slide along the wall and regain my ammo, so I could climb forever. Also, it was difficult to shoot down as the pistol while at the bottom of the screen. Overall, a really good submission. Love it, keep making things!

Submitted

This was so fun, I can't believe this is your first jam! The aesthetic was great, the narrative was well-communicated and the pew pews of the guns were cleean, really novel idea and well executed! I like that when possessing larger guns it was possible to cartwheel along the floor by rapidly spinning, the physics of being flung around allows you to be really creative as the player. The bullet-time slow-mo in mid-air was super satisfying for lining up the shots on enemies. Once I got the hang of it, the movement felt really good!
Great work, both of you!

Submitted

That was a really enjoyable game y'all! You guys did a great job. Played it all the way through. Love having the use different weapons for different scenarios. The slow motion was awesome and led to some cinematic moments. I don't know if it was intentional or not, but touching the walls also reloads the guns, which I liked since it made it easier to reload on the go. Great job on the game!