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Interloop Studios

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A member registered Apr 27, 2021 · View creator page →

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Thank you for the incredibly detailed feedback! I want to make it more engaging to play in the future, but I was sadly unable to achieve that goal. Thanks again!

Thanks for the feedback! I wish I could have made it feel better to play, and I'll check that out. I'll be posting a video in a week or 2 explaining how I did it (just depends on how much time I have). Thanks for playing!

Thanks!

I just googled that, and you're totally right! Thanks for playing!

Thank you for the feedback! I've seen other people express the same opinion on the heaviness of the objects and I hope to fix it post-jam! Those other ideas are great, and I'll add them as ideas for future updates. Thanks again!  :D

This is a great game! The animation and sounds are amazing, with the nice song. I liked the gameplay, but it felt like there was no telegraphing of attacks from the enemies. They would just all of a sudden jump me, sometimes from offscreen. Other than that, this is an amazing submission! Great work!

Thanks for playing! If I had more time, I likely could have made the attacking a bit better. Glad you had fun!

Thanks for the feedback! I did learn many things (30 UI objects is not fun to manage lol)

Thanks for the kind words and feedback! I can't wait to expand it!

Thanks for playing! I'm glad you liked it  :D

This is a cool idea, and I like the graphics and sfx. I felt a little lost, there was no direction, or any indication of what did what. I just pressed buttons till things worked. Some maps feel too big for the player, but you have a solid base here. Good work!

I get it. Thanks for playing!

Thanks!

Thanks for the detailed feedback! I hope to update post-jam. I'm glad you enjoyed the music, and I hope to make it better in the future! Thank you!

I thought about adding those, but the 2am sleep demons were demanding my return lol. Thanks for playing!

Fair points. I hope to update this in the future! Thank you for the feedback and playing!

Thanks! The barricading was an almost last-minute addition, but I think it made the game better. Thanks for playing!

Taking the pause menu would be funny. Wish I thought of that. Thanks for playing!

I think the gameplay is fun. It maybe could've been a little better if there were a few more sound effects and the music was more than ambiance (unless it didn't load for me idk). Overall, a solid game! Good work!

I like the concept, but the controls felt weird. It felt more like a reaction game than anything else, because there was no bullet time. Just move the mouse as fast as possible. The graphics and audio were great though. Nice submission!

This is an amazing game. From atmosphere, to graphics, to storytelling. It all fits together. This is an impressive entry for a game jam, and the loneliness you feel up there is perfectly crafted. Notes left around the map, and small secrets to find. The diegetic UI was amazing, and I rarely see games attempt it. I love this game, and I think you could make a full game out of it (idk where you'd take it, but this is amazing!). Masterful work, amazing job!

The graphics are well polished, and the gameplay feels mostly smooth. I have a few notes, mainly sound. Idk if it just didn't load on my side, but I had no music or sfx as I was playing. I also couldn't tell if it was me killing the enemy, or if they blow up on their own. Something like hitmarkers or something would help. Overall, this is a great submission, especially for your second jam. Good work!

This game shows amazing visuals. The sfx were mixed in just right to fit the setting, and the background music was good, non-intrusive and added to the game overall. The movement felt a little too slippery to me, and I didn't understand the ability card system at first, but this is overall an amazing game. Good work!

Thank you! The unique concept is the only reason I participated lol. I'm glad you like it! (I did run out of time for sfx tho. Hope to update later!)

You make a fair point. Post-jam I plan on flushing out the game a little more (like the tutorial). Thanks for playing!

Thanks for playing! I was hoping to add more UI, but game jam timelines. Thank you for the feedback!

Ha ha yea. I had this idea and went "Yea... this is just stupid enough to work!" I hope to expand it in the future!!!

Thank you so much! This was my first time making actual art and music on my own (usually assets or a friend) and I'm so glad to hear that it turned out well. Thank you!!!

Oooh I like that idea. Thanks for the feedback, and I'm glad you had fun!

Thanks! I wish I had time to tune it in lol. Glad you like it :D

This is an amazing submission, especially for your first jam. Graphics, music, and sfx all work well together, and the gameplay felt tight. A few minor bugs I encountered was I could slide along the wall and regain my ammo, so I could climb forever. Also, it was difficult to shoot down as the pistol while at the bottom of the screen. Overall, a really good submission. Love it, keep making things!

The music and sfx feel solid, but the shot direction was to the right of the recital, making it hard to shoot. I feel like this could be expanded, maybe getting style points for multikills (if that was supposed to happen it didn't for me). Also, you may want to explain what style does. This game has potential, it just needs some smoothing around the edges. Good entry though!

I like the graphics and music, but to me the sfx didn't really fit. I was expecting more mechanical or squishy considering the atmosphere. The direction of attack was a good addition. I didn't really see the point of taking other hosts unless you needed more health, but I could be missing something. This is a solid game that just needs some extra polishing, which I know is basically impossible in a game jam lol. Good work!

This felt like a time-based puzzle game.  I just had to figure out the order and timings and it would work. Some levels I could just spam Q and kill all the enemies. I liked the graphics and sfx. 2 main comments. First, the UI didn't scale properly (a minor thing). Second, it felt easy. Overall, a solid submission. Good work!

This art style was great, and the music too. The game play got a little repetitive, I'd enter a room, double-tap LMB and RMB at each enemy and move on, but it was more fun later. I wish throwing the arms had a bit more impactful, it seemed to do the same amount of damage as a finger, making it just one more projectile.  Overall, great game!

This game is amazing and expertly polished. The graphics, sfx, and music all go together. The gameplay felt tight and exciting. My only thought is that the slowness projectiles stacking seems a little too strong. I would get hit by 2, and then I couldn't dodge the rest, and if there are more than 1 enemy of that type on screen, then the run was basically over. Great game though! 

This game feels amazing to play. It was a little difficult to do 5 consecutive shape changes, but the healing was nicely spread throughout the level. The graphics and music were great, they fit perfectly together. You polished this thing to a shine. I think that it might be better to give the player more of an explanation in-game on how to deal with the lined-up obstacles, because it took me a minute to discover I needed to go the opposite direction as them. Overall, an amazing entry. Amazing work!

You make a fair point lol. Thanks for the feedback! I'll need to look into that UI clipping issue, I've not seen that bug. Hope you had fun!

I bet lol. Thanks for playing! I had more things planned like you suggest, but I forgot to factor out time for school lol.

Thank you for the detailed feedback! I hope to improve the game in the future :D