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A jam submission

Planet RushView game page

Boss Rush Game where you Destroy Planets and Stars!
Submitted by Roaming Maelstrom — 4 hours, 28 minutes before the deadline
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Play Planet Rush

Planet Rush's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vTw8rSZ9MoLDEGuWP3tSy-RAuVUVp1FPSZL3_tkwKnPUT1p7h3lxLHz7HcpksggSFP84-pn5YUucUlG/pub

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Boss-Rush Style Game. Control Scheme is based around the player orbiting Planets (Bosses). No story as such (other than playing as a World-Destroying Alien Ship).
Includes 15 Unique Bosses, an Interesting Movement System, an Upgrade System designed around easy respeccing and experimentation and Online Leaderboard.

Please explain how your game fits the theme:
You Play as an Alien Hooked into a Ship which is a World-Destroying Weapon.
From Itch.io page - "Maybe you're an integrated organism that pilots a world destroying gun"

Is there anything you'd like the judges to pay particular attention to?
How did you find the Pacing/Difficulty Progression of the Game?
The game is supposed to be hard, but I wanted the first few levels to be accessible to players of many skill levels.

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Comments

Very cool game concept, circular UI elements make me happy C: The aesthetic feels clean and reminds me of the SC2 campaign

Submitted(+1)

Really cool! I loved zooming around, and the visuals were on point. Also the sound effects were really crisp. My brain doesn’t like going left and right and such when I’m on the top half, so that’s the challenge for me, lol.

Developer

Thank you for the kind words! 

Yes, my brain doesn't like the left/right switch on top. When I play I always like to hug the bottom of the screen, and then move up the sides if I have to.

Submitted(+1)

Cool game! Impressive visuals and sound design and a great concept with the semi-fixed movement.

Developer

Thank you! Happy to hear you liked the visuals - it's an aspect I often struggle with.