Also requesting a Linux version! Should be super easy to export via Godot (not more than 1 or 2 clicks).
JamesMowery
Creator of
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Just an FYI that this doesn’t work properly on Wayland + Nvidia 555 + KDE Plasma 6.5 for me. (Maybe it’s because I’m using fractional scaling for my 1440p monitors?). The interface is awkward in a way where I need to click like probably 100 - 200 pixels higher up than you would normally click to click on the desired spot.
Don’t worry. I never received any feedback for my game from the people who put on this whole event, lol. Very disappointed with the way the organizers handled it. Almost feels a bit nefarious (like an attempt to get a ton of people to join their discord to eventually advertise to us).
Regarding your game, I like the premise. The one thing I’ll say that I didn’t enjoy: there’s a lot of downtime where you’re just waiting for the mines to diffuse. In general, you don’t want downtime in your game (especially for such a short game project). I would have considered turning the bomb diffusal stage into a mini game (maybe you have to click at the perfect time or something like that). At least that way you wouldn’t have moments where you are doing nothing.
Also the right click to either “Show” or “Diffuse” seems a bit unnecessary. There would never be a time when you would want to “show” a mine but not “diffuse” the mine, so the pop up could probably be removed altogether.
Finally, I’d add some sort of feedback when the diffusal is complete. A simple sound effect or some small flashy bit near your score just to give that audible and/or visual feedback of success!
Either way, great work!
Great game! I really like how you walked us through what was going on and had the mini tutorial in there. The ONLY thing I was missing was maybe some sort of visual feedback when I successfully reached an activator with the roots. I was a bit confused by what those things showing up underground meant. (I spent a few moments trying to click on them to “collect” them.)