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JamesMowery

48
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5
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A member registered Nov 09, 2017 · View creator page →

Creator of

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Please make a build for Linux. Should just be 2 or 3 extra clicks within Godot to do this! Much appreciated!

Really cool! I loved zooming around, and the visuals were on point. Also the sound effects were really crisp. My brain doesn’t like going left and right and such when I’m on the top half, so that’s the challenge for me, lol.

I really appreciate you playing! 100% noted on the hit boxes on the fading out asteroids. I know from watching people play SMM that hitboxes are the most important thing you can’t screw up, as they will drive the player crazy! I also got caught out by this in my own playtesting, just struggled to fix it without causing chaos and bugs from trying to delete things that were already deleted. I’ll get better at that next time for sure!

Sincerely appreciate the feedback! :)

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This is a really nice game! A bit of feedback: I think a bit more direction and guidance would go a long way. Sometimes I died because it wasn’t clear something was going to hurt me or not. Maybe consistently using the colors to indicate danger would be a way to alleviate that! Great work!

Also love the notebook entries on your GDD! :D

This is so really cool and unique idea! I love the graphics. I wish I could do something half as good!

Feedback: maybe highlight the exit area a bit more to make it more obvious that you’re supposed to leave the level. There were a few moments where it felt a bit ambiguous as to which object I was when there were multiple objects very close together (like on top of each other). Beyond those two bits, love everything about this!

There were a couple of times i died to an asteroid that had already faded out (or was 1% opacity) which was painful.

Really solid point. I’ve actually run into that myself. I probably should have disabled the hitboxes when the fading in/out begins! Unfortunately I’ve been struggling with managing the timing of events (probably because of my spaghetti code). Next game jam I will definitely try to keep things more organized so I can address things like this more easily.

I appreciate you playing!

Very much appreciated!

Much appreciated!

Nicely done! I enjoyed spinning my mouse around really fast and destroying all the baddies. I survived for 65 seconds! :D

Really cool. Love the visual aesthetic! Only bit of feedback would be to ramp up the difficulty a bit sooner or at a more steady pace! I got 1520 points! :D

Really cool. Love the visual aesthetic! Only bit of feedback would be to ramp up the difficulty a bit sooner or at a more steady pace! I got 1520 points! :D

Really awesome game! I like how there’s multiple ways to approach it. I got to level 9!

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I just installed v1.3.1. Using latest Aseprite version (v1.3.10.1) via Steam + Arch Linux.

When trying Random Palette, I’m getting: ../lospec-palette-importer.lua:278: unexpected end of input errors.

When trying Daily Palette, I’m getting: Invalid Palette Name errors.

Also requesting a Linux version! Should be super easy to export via Godot (not more than 1 or 2 clicks).

Appreciate it! I used this on a demo project to prepare to (re)learn Godot for an upcoming game jam!

Just an FYI that this doesn’t work properly on Wayland + Nvidia 555 + KDE Plasma 6.5 for me. (Maybe it’s because I’m using fractional scaling for my 1440p monitors?). The interface is awkward in a way where I need to click like probably 100 - 200 pixels higher up than you would normally click to click on the desired spot.

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Don’t worry. I never received any feedback for my game from the people who put on this whole event, lol. Very disappointed with the way the organizers handled it. Almost feels a bit nefarious (like an attempt to get a ton of people to join their discord to eventually advertise to us).

Regarding your game, I like the premise. The one thing I’ll say that I didn’t enjoy: there’s a lot of downtime where you’re just waiting for the mines to diffuse. In general, you don’t want downtime in your game (especially for such a short game project). I would have considered turning the bomb diffusal stage into a mini game (maybe you have to click at the perfect time or something like that). At least that way you wouldn’t have moments where you are doing nothing.

Also the right click to either “Show” or “Diffuse” seems a bit unnecessary. There would never be a time when you would want to “show” a mine but not “diffuse” the mine, so the pop up could probably be removed altogether.

Finally, I’d add some sort of feedback when the diffusal is complete. A simple sound effect or some small flashy bit near your score just to give that audible and/or visual feedback of success!

Either way, great work!

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I have never received any feedback.

I submitted DashDoor:

https://jamesmowery.itch.io/dashdoor

Thanks for playing! I unfortunately never got to play Simpsons Road Rage (I do remember it quite vividly though and wanting to buy/rent it). Definitely seems chaotic enough! Haha.

You got it, Andrew! It’s tough at the start, but once you get the hang of it, you can do some damage! Appreciate you playing!

Really cool concept. Like it! Getting a memory leak or something when attempting to press “Main Menu”. It crashes my browser.

Thanks so much! The pitching up was a bit of a challenge. Definitely checking out your game!

Thanks so much! Appreciate it!

Very nice game! Calming and happy all at the same time. As for improvements, I think the one thing would be a gradual acceleration on player movement (as it would make aiming a bit more satisfying). Great work!

Very good point. Honestly, music genuinely never even crossed my mind. I guess it’s because with all the games I play I immediately mute the soundtrack and play my own music. Good food for thought for my next game. Most people probably want in game music! Thanks so much for the feedback!

Lol! That would definitely be a fun time. Nice to get revenge too! :D

Thanks so much for the kind comment! Appreciate it!

Haha you have my respect! I think my top score was ~$340! If I were to start this over from scratch, I would completely change how I think about difficulty (and also maybe traffic having to deal with stoplights as well). Appreciate you playing and for the nice comments!

Haha! Thank you so much for the kind words! The city’s motor vehicle insurance rates are surely going to skyrocket!

Thanks so much for the kind words! I definitely ripped what little hair I have left out trying to make it! :)

Great work! There appears to be a bug with the matching game. I was attempting to solve but items that were previously solved kept reverting back to unsolved!

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Really nice art. Unfortunately the Unity WebGL player has an issue either with Firefox, Linux (tried on Ubuntu, Debian, and Arch) or all of the above, in which the game constantly mouses downward (albeit at a slow & steady pace). Have seen this with several games in the jam. Very pretty game!

Really appreciate the feedback!

Appreciate the feedback! Judging difficulty, I now realize, is much harder than imagined. If I were to do it all over again, I’d make it a scaling difficulty over time. Thank you!

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Really enjoyed this. I do think having a visual to denote when a house is connected would go a long way (maybe change opacity/graphic and make a sound). Other than that, reminds me of Mini Metro/Motorways!

Really nice! Give me more!!!

Great attempt! I will say this game could really use a tutorial or something showing you the different functions. It seems like there’s a lot of options, but I wasn’t able to figure out what I was doing. Or maybe it’s a simple case where less is more? Either way, great first attempt.

Really nice and visually appealing game!

Oh I f’ed up for sure! Haha. Really enjoyed it. One (perhaps big) issue is that your audio was coming out robotic for me the whole time. Maybe it was the frequency at which the audio was recorded? Maybe Firefox was not having a good time with this game. But other than that, great work!

Nice game. Like the concept.

Feedback:

  • I really wish there was some sounds to indicate when you collected the money.
  • Several times I went to escape only to realize I had missed a piece of money.
  • Some more visual vibrancy to show the money would be great!