Please make a build for Linux. Should just be 2 or 3 extra clicks within Godot to do this! Much appreciated!
JamesMowery
Creator of
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I really appreciate you playing! 100% noted on the hit boxes on the fading out asteroids. I know from watching people play SMM that hitboxes are the most important thing you can’t screw up, as they will drive the player crazy! I also got caught out by this in my own playtesting, just struggled to fix it without causing chaos and bugs from trying to delete things that were already deleted. I’ll get better at that next time for sure!
Sincerely appreciate the feedback! :)
This is a really nice game! A bit of feedback: I think a bit more direction and guidance would go a long way. Sometimes I died because it wasn’t clear something was going to hurt me or not. Maybe consistently using the colors to indicate danger would be a way to alleviate that! Great work!
Also love the notebook entries on your GDD! :D
This is so really cool and unique idea! I love the graphics. I wish I could do something half as good!
Feedback: maybe highlight the exit area a bit more to make it more obvious that you’re supposed to leave the level. There were a few moments where it felt a bit ambiguous as to which object I was when there were multiple objects very close together (like on top of each other). Beyond those two bits, love everything about this!
There were a couple of times i died to an asteroid that had already faded out (or was 1% opacity) which was painful.
Really solid point. I’ve actually run into that myself. I probably should have disabled the hitboxes when the fading in/out begins! Unfortunately I’ve been struggling with managing the timing of events (probably because of my spaghetti code). Next game jam I will definitely try to keep things more organized so I can address things like this more easily.
I appreciate you playing!
Just an FYI that this doesn’t work properly on Wayland + Nvidia 555 + KDE Plasma 6.5 for me. (Maybe it’s because I’m using fractional scaling for my 1440p monitors?). The interface is awkward in a way where I need to click like probably 100 - 200 pixels higher up than you would normally click to click on the desired spot.
Don’t worry. I never received any feedback for my game from the people who put on this whole event, lol. Very disappointed with the way the organizers handled it. Almost feels a bit nefarious (like an attempt to get a ton of people to join their discord to eventually advertise to us).
Regarding your game, I like the premise. The one thing I’ll say that I didn’t enjoy: there’s a lot of downtime where you’re just waiting for the mines to diffuse. In general, you don’t want downtime in your game (especially for such a short game project). I would have considered turning the bomb diffusal stage into a mini game (maybe you have to click at the perfect time or something like that). At least that way you wouldn’t have moments where you are doing nothing.
Also the right click to either “Show” or “Diffuse” seems a bit unnecessary. There would never be a time when you would want to “show” a mine but not “diffuse” the mine, so the pop up could probably be removed altogether.
Finally, I’d add some sort of feedback when the diffusal is complete. A simple sound effect or some small flashy bit near your score just to give that audible and/or visual feedback of success!
Either way, great work!