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Just a Dagger's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1rhkN6RlozFSwP7-h1tRuahkmHhIh1A7Qs0j2BAyp0DM/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A 2D speedrunning platformer where "what could a living dagger do" got taken to an extreme. Roll around with A and D, attack (left click) any surface to throw yourself in the other direction, nearly melt your metal in order to light more fires, and more!
Please explain how your game fits the theme:
This was our first game jam as a team, and for most of us our first game jam period. We just hope we made something fun :)
Is there anything you'd like the judges to pay particular attention to?
We did our best to truly think "what could a dagger given the ability to move on its own ACTUALLY do," and we hope you see that!
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Comments
This is my time. I know it's not exactly 'speedrun worthy', but I think it's not bad for my first playthrough. I think the level design is great and the controls are very very nice. I like that it actually listens to the directional input of the mouse in order to determine de direction of the dagger's jump. At first I was a bit skeptical about the movement speed of the regular AD controls, but after mastering the ability to stop midair with a swing I found it ultra fun! The level design is top notch as well, although some of the levels have cheese potential since you're able to bounce off a single wall and pogo jump to the top. other than that, I loved every minute I played. Art is simple, yet it appeals to the eyes and the music is fun. 10/10 would speedrun again.
This was fun and frustrating at the same time, also great atmosphere. Thanks for all three.
Happy you enjoyed it!
Some levels were a bit difficult but overall the game felt very fun. Dagger is cute and I really liked the music.
Great speedrunning capability, harder difficulty for those that enjoy games they can't just breeze past. Music feels like it fits the game perfectly, the heating mechanic for the dagger adds an interesting "race against time" mindset and is a fun gameplay addition.
The game was great but ruthless with its difficulty. The movement never felt fully consistent and sometimes felt like a gamble but was satisfyingly fast and easy to use. the fire mechanic introducing both timed and multi-segmented areas were interesting. the rope mechanic felt underutilized to me as they were just a way to move a barrier for theatrics but could have been a dash prevention method or something like that. I also somehow managed to softlock it.
I'm glad you enjoyed some of it, but I'm sorry about the softlock :(
Fun game with a nice mechanic, the possibility to fire up the dagger and fly across a level in order to light the lamps was surprisingly entertaining.
Only comment I would add is having the dagger move a bit slower when the player moves.
Other than that, a very good job from the team!