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A jam submission

Dragged Out Of ItView game page

We swear it's doable
Submitted by alvarito2311, Atlansatlantic, Jaysinth — 14 hours, 27 minutes before the deadline
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Dragged Out Of It's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1sYWQ6XWMKe6XvW2E1Tu3l8I2T-Q61kcEAyooc4Eb4b0/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
In Dragged Out of It, you play as an evil sword who possesses its wielder. The premise is that the sword, which had laid dormant for years hidden away in a dungeon, requires a human host to move around, taking all his agency away and turning him into a ragdoll so the sword can move and act. The body is basically a dead weight, so the movement feels weighted, both adding difficulty and giving the player a nice sense of momentum.

Please play on fullscreen.
The greater the range of your mouse movement, the further the character will go. Also, you can use the sword to destroy fireballs.

Please explain how your game fits the theme:
You play as a sword dragging a dead weight around. Use your pointiness to get rid of enemies and your human companion to build momentum!

Is there anything you'd like the judges to pay particular attention to?
This is our first jam and we hope you have as much fun playing as we did making this game.

100% of the game, including assets, music and sfx have been made by us!

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Comments

Submitted(+1)

i love him. look at him go. ah. fireballs.

Submitted(+1)

crazy xD couldn`t handle it. interesting idea.

Submitted(+1)

Oh man this game is hilarious, frustrating, and engaging as hell. Nice work!

(+1)

incredible game with immaculate sound design, helped me to overcome my depression