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Lucky Break's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1V8NNLzCugtQ7B-fji1Rstvob5f77oKB1y4NXnmXLszI/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Mechanics: Set the scene, aim, and score big. Try to get as many points as you can. It's an arcade game so have some fun.
Story: After the least lucky year of his life, Felix goes to the Grand Galactic Tower Casino on New Year's Eve thinking he's due. At the same time the goddess of Fortune is cleaning up when she realizes she's left Felix's scales tipped for the entire year. She has one hour left to balance Felix’s Karma, but lucky for her, a Die Hard just happens to be happening. Become luck itself as you help Felix descend the tower for his Lucky Break.
Controls: Use the mouse and left click to move around objects on each floor of the casino in order to create the perfect environment for a killer ricochet shot. Right click to change modes between setup and aiming, or to skip dialogue. Kill all enemies to advance to the next level. The more you kill and break with a single bullet, the higher your score will climb. Check the options window (corner) for more info on controls.
If you get stuck you can use L+K to skip the level, but this will reset your score, so only use as a last resort.
Please explain how your game fits the theme:
The weapon in this case is luck. You play alongside the goddess of Fortune, acting as luck to help Felix strike it big. You channel fortune to have objects be in the right place, allowing for incredible ricochet shots with the bullet. The bullet does the impact but luck itself is the weapon, and that is what you are.
Is there anything you'd like the judges to pay particular attention to?
This is my first game jam, and as a solo developer there are a lot of things I'm trying for the first time. This includes the opening comic, music, level based structure, score, optimizing, and exports. If there are any parts that seem particularly good or bad, or that don't fit, let me know so I can work on those new skills as I better my skills.
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Comments
Excellent game, really cool that you have this whole intro/backstory for a jam game. It's really satisfying when the bullet starts to go faster and faster and the goddess starts dancing on scene.
Gameplay was awesome, really enjoyed the variety in the levels, the new mechanics that were introduced, the art. Really impressive. I could easily enjoy playing through all the levels. My only feedback would be having a way to close the dialogue at the beginning of each level.
I also was going to provide this feedback, but I just discovered that you can switch into shooting mode right away (and then back into setup mode) in order to hide the dialogue.
Great visuals and satisfying gameplay and sound effects! :)