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A jam submission

MothershipView game page

Victory has a name — Mothership
Submitted by ChXris — 6 hours, 3 minutes before the deadline
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Play MOT-003

Mothership's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1DfmnhG7ZHVCGNaxSzZvYh7Zfj3Mceq8niSefQ5B5KQk/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Turn based RPG heavily leaning towards crafting and strategy theorizing. Travel space, gather stuff, create parts, and fight baddies.

Please explain how your game fits the theme:
The Mothership is the ultimate commander. Everything that moves does so from its command, and there's no reasoning once you're in its sights.

Is there anything you'd like the judges to pay particular attention to?
Combat was a big wall in development, as there's so many skills and options I couldn't really hit the nail in balance. So, above all, is combat fun? Did learning three years of geometry crammed into two weeks made the Stars look pretty?

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Comments

Submitted(+1)

Your sense of style remains unmatched, what you can do with RPG Maker is like genuine magic. I did feel that the gathering materials was a little on the tedious side, but it was still genuinely really a fascinating thing when fully put together

Developer (1 edit)

Thanks for the kind words! Glad to see that the effort paid off, I really love this engine and love to try weird stuff with it. I do agree with your appreciation; Couldn’t find the resources to allocate more content into the gathering part, so it’s a bit ‘bland’. In any case, I’m glad you enjoyed it. Thanks for trying it out!

Submitted(+1)

Great theming and world building... but i got super lost trying to find a planet. I thought selecting one on the grid would set my course but it didn't seem to do that? But of the parts i saw of the game it looks super polished and like a lot of work. Good job!

Developer

Thanks for trying it out! Yeah, selecting a place in the grid sets your course and shows you the “Distance” meter. Once the distance meter is below 500, press the button in the middle that says “Locate Target” and it should show you the target on the screen for you to click! It’s basically the same for every object in the grid. Thanks for letting me know! I’ll make sure it’s better communicated when I update it.

Submitted(+1)

Well Done! I'm impressed with how much there is to the game.  I'd say may favorite part is all the UI.  The possibility to do whatever from the start is a lot to take in, made it slow for me to learn.

Developer

I always try to avoid flat out giving instructions, but it’s really hard to get to a sweet spot of “intuitive” design, I’m sure I could’ve done better. I’ll definitely try to make things easier to understand once I get more feedback. Thank you for playing it!

Submitted(+1)

Really awesome game design! Loved the user interface, quite charming. The star field and atmospheric sounds are very immersive. Nice stuff! Followed!

Developer

Thanks for trying it out! There was a lot of work put into the atmosphere of it all, I’m glad it turned out well.