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A jam submission

Off The Rails GunnerView game page

Build and upgrade weapon cars to extend your train while shooting enemies and destroying the environment.
Submitted by Sherlockey — 10 hours, 19 minutes before the deadline
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Off The Rails Gunner's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/151ncJAtdNxtmn4Pa4lEFJvdbP0T3UOP8S1RXFm6Xedg/edit?usp=drive_link

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Description:
Build and control a weaponized train. Build and upgrade weapon cars to extend your train while shooting enemies and destroying the environment to unlock new locations to collect resources from. Fight your way back to the station with your resources to empower your deadly train on its endless loop of destruction.

Controls:
Left click to shoot. Scroll wheel to zoom in/out. Left click buttons in train station menu to buy train cars and upgrades.

Please explain how your game fits the theme:
You are a weaponized train of destruction. Instead of the dynamic of a survivors-like game where the player can only control movement while the weapons control themselves, in Off The Rails Gunner you control every aspect of the weapons and none of the movement.

Is there anything you'd like the judges to pay particular attention to?
The balance of buying more train cars to deal more damage but also having a longer train leaves you more exposed.

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Comments

Submitted

That was great, I felt like the weapon. I feel like the hits could use a bit more punchiness to them, more feedback. The upgrade system is satisfying. If you get too many cars though, the camera does not like it. The extra track paths is a great idea, although it seems to lengthen the time it takes to get to the station? Maybe it should unlock something if you travel through an alternate path. Keep on working on it!

Submitted

Absolutely awesome game! The train upgrade system is insanely fun—felt like assembling a rolling doomsday machine, and I loved it. Would be great to have auto-firing wagons with unique passive effects, adding more strategic firepower. I did miss a volume slider—had to nuke the sound from orbit (browser settings saved the day). With a few new wagon types, a visual refresh, and some killer music, this could easily go nuclear on the Play Market charts!

Submitted

My train got so big it collided with itself! xd

Still I "Stayed on the rails!" in the end :P

Really fun concept! Only had issues with the SFX popping my speakers constantly.

And camera not seeing my train anymore, but that last one is partly due to my shinanigans!