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Buckle and Swash's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1_YWUHmT2UgPm3TOhK_1cD5O-CueXRVkAOleeXBKsGOc/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
This is an action game where you play as the sword and pistol of a pirate, dragging him around as you battle masses of other pirates. It's fast paced, high score survival oriented game that works well as a hard to master single player or co-op!
Please explain how your game fits the theme:
In this game you play the weapons of the would-be main character. We really wanted to make it feel like the weapons were dragging and turning the pirate. He simply follows where they lead, so you can really feel like you are the weapon.
Is there anything you'd like the judges to pay particular attention to?
While this game is fun and chaotic as one person, we highly recommend trying a few rounds with two people at the keyboard playing co-op, if only so you get to say "I'll spin, you stab!"
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Comments
My top score is 5 ;_; you guys did a great job tho, clean silly fun! How hard was it to code the enemy AI?
The movement for this game reminds me of Photo Dojo's 2 player mode, janky but still workable and in this case the jank honestly makes it more fun. It also reminds me of Totally Accurate Battle Simulator because of the feeling that the characters are kind of being dragged around. Excellent job =]