Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SouldBound BladeView game page

Submitted by NeruRuggia — 52 minutes, 14 seconds before the deadline
Add to collection

Play game

SouldBound Blade's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1jY1_K_eVco0aMoHt_PX2es3OTnjszIJf99yxZX3hrc4/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
YEs

Is your game set to public on itch.io so we can see it?
YES

Summarise your game!
A zelda like dungeon Crawler where you control a sword taking possession of a dead body to traverse the dungeon.
Controls
Keyboard

WASD = Move

Space = Activate/select option

Mouse = Control direction of the sword

Left Click = Jump/Attack

F = Use Items

Q/E = Cycle inventory

Shift = Dash.

When you are a sword you can die to normal damage but if time runs out you will die, you have to go back to your body and survive

Please explain how your game fits the theme:
You are the Sword, you transform into different items like a hook or a bow, you control your movement with the mouse independently of where the body its looking, if the body takes too much damage you go flying and you need to return

Is there anything you'd like the judges to pay particular attention to?
I hurt my wrist while programming and i couldnt finish with what i wanted to show, also itch.io broke a couple of mechanics in my game so i had to go back and change things at the last moment so if something breaks, im sorry i didn't have more time

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Really cool game! I really enjoy the feel of it - especially in terms of spamming the dash move. I love me a good dash move, and knocking into walls is fun on its own right too. The items are very fun as well! Overall it's a great dungeon explorer type game.

I think in terms of theme it does fit (Being the sword, transforming into items, controlling the sword direction independent of the player character, etc) but I don't think the mechanics fully convey that. Don't get me wrong though- the mechanics are really good and feel good to engage with, I just don't think the "controlling movement with WASD and controlling the sword with the mouse" is a unique way of conveying "you are the weapon", because that's just basic twin stick shooter style gameplay.

However despite all that - it's a damn fine game that feels so good and juicy. I wanted to engage in all of the rooms, fight all of the enemies with the tools I had, and discover more of each and every room as I played. It was fun, fast paced, and combat was really satisfying. I'd love to eventually see more as it goes on. Congratulations on a job well done!!

Submitted

Nicely done mate!

Submitted

You did great for your circumstances, congrats on submitting a game regardless of that to the jam! x) 

Awesome work buddo! <3