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Forgotten Soulsword's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1yI5vbII2eCnvW7yUHvRd93T394TfHVhkk4iK6G8rAfs/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Story:
You are a soul bound to a sword, having been discarded after being considered useless, you now make a treacherous journey to prove your worth to your creator at the top as the ultimate weapon.
Mechanics:
You are a sword that embeds into the ground. You can charge and release a jump to travel variable distances.
Bouncing from walls gives you vertical momentum based on how much you charged your initial jump (this is because you are a spinning sword so when hitting a wall, you would propel yourself 90 degrees to the normal of the plane)
Once you have collected the bow, you will be able to activate the bow in midair once per jump, this transforms you into a rotating bow, when you release the key for this ability, you will be launched in the direction the bow faces at that point.
Controls:
Press and hold "UP" to charge your jump
Release "UP" to launch yourself
Release "UP" while holding down "LEFT" or "RIGHT" to launch yourself in those directions
Press and hold both "LEFT" and "RIGHT" keys for 3 seconds to create a checkpoint
Press "DOWN" to teleport to last checkpoint placed
Once you've collected the bow:
Press and hold "UP" while in mid-air to activate the bow
Release "UP" after bow is activated, to launch yourself in the direction you face at that point
Press "UP" again after arrow hits a wall to revert to sword form
Please explain how your game fits the theme:
You play the character of a soulsword, hence you ARE the weapon literally, the mechanics revolve around this idea, changing interactions with the environment accordingly, and even your movement is based on this fact (as you are stuck where you land).
Is there anything you'd like the judges to pay particular attention to?
If you get frustrated please do use the checkpoint system by holding down "left" and "right" buttons at the same time for 3 seconds and then pressing the "down" button whenever you want to teleport to that checkpoint.
And an extra debug feature of a noclip/flight toggle exists in the game should you want to move around freely at any point (this is done by pressing the "P" button to toggle it, and then pressing arrow keys or wasd to move)
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Comments
This game is amazingly well done, a lot of satisfying and rage educing precision jumps. Absolutely awesome visuals and fx. A lot of potential to develop it further, very strong jump king vibes.
Thanks a lot amigo! x) I certainly think it would be worth developing this too!
Jump king was definitely an inspiration for this game xD!
Love the style and gameplay behind this submission, its very well done and quite polished. I am not much of a fan of rage games, but I can confidently say I enjoyed this one quite a bit. Very well done, I wish you the best of luck in the jam! :)
:) Appreciate it a ton buddo! Glad to hear your enjoyed yourself x)!
Thanks a bunch for the luck, I'll need every little bit I can get :] ! <3
This game is very stylish, the intro is super cute, it had me giggling. It's definitely a rage game but not unreasonably so, I think I might be getting the hang of it just a little!
Eyyyy! Thank you for the kind words amigo! Glad the intro made ya chuckle! x)
I'm sure you've got it in the bag! :]
Thanks for playing bud! <3
Very fun game! I liked the mechanics, and the checkpoint system was much appreciated (probably used a dozen of them throughout the game).
Glad ta hear it! :]
Yh I realized I made the game kinda hard xD so I added the checkpoint mechanic specifically for the jam! Happy to hear ya had fun x] !
I love the cute little eyes on your sword guy! The controls were a little bit of a struggle at first, but I got it pretty quickly! I'd love to try out the bow too, but I'm struggling too hard at the top of the first level 😅Overall a fun challenge and a great style 😊👍
Thanks amigo! :) Glad ya did yer best, did you not use the "checkpoint" mechanic? I wanted to make sure anyone could get the bow :')
Apologies for making it so difficult, but I appreciate the feedback a ton! <3
Great game!!!
Thanks a bunch amigo! :]
I'm not a rage game player so thank you for the checkpoint system! I think you should introduce the bow earlier because a lot of people won't make it to that point. Gotta show them everything you got cuz most people won't play for long! Game looks great and plays pretty smooth!! Lots of potential here!
Glad to hear it was useful! :]
Will do! I wanted to ensure they would have some time with the mechanics separately but you're right*. Appreciate the feedback a ton! <3
Thanks for playing amigo! x]
Really fun mechanics and the art design is great! It took me awhile to get to the third area as im not very good at these types of game.
I think this will do great if you continue work on it!
Thanks a bunch amigo!😊 Hope it wasn't too frustrating* I've tried to make this accessible to everyone by adding the checkpoint mechanic is the description so hope it helped :)!
Appreciate you playing this! <3
(Definitely considering continuing to work on this! :])