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Sword of Guidance's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1ND1AEoR7Wd7uQ7kS7kyVurZURKEpo7AShu4Pf0bt1T8
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
VERY simple time puzzle game. Controls with WASD and SPACE. Provide the correct inputs withing the time limit to defeat monsters.
Please explain how your game fits the theme:
You are a sword, correcting your owner's mistakes during combat.
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Comments
An interesting interpretation! It was really hard, but I did manage. I think the slow roll to needing to get all 5 to avoid taking damage was an interesting choice, and gives you leeway in the last round of anything. Tracking two things was hard, but the choice to make only avoid matching the player input made it more manageable.
Thank you for the feedback!
Too fast for my slow brain, but the concept is fun! Reminds me of a jam we did last year (also in Godot!). Cute style and definitely fun for folks who are a bit quicker with their reflexes than me lol. Nice job!
Thanks for playing!
Great little game! It's almost like a rhythm game in a way. I felt like a second or two longer before the action starts would help, I felt it was a bit tough I'd never really get past the fourth move. BUT i could just suck ☠️
Great submission!
Thank you for playing and for the feedback! Looking back, I definitely made the game a bit too fast in fear of it becoming too easy. Will make some adjustments post jam for sure.
it was still a fun game! Just too fast for me c:
really fun concept! made my brain hurt in the best way. improving was very satisfying, and I beat it with maybe 5-6 deaths. hope you take this further
Thank you for playing!