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A jam submission

PossessView game page

Possess or die.
Submitted by hamsterbyte, BagboyBrown — 25 minutes, 10 seconds before the deadline
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Possess's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vQGfnX8aisgFHuWuWHbmQIoN8LBJFsGHqdD2YfvYNuEDicJQjwBEQgWV6T1UyEWwMjzKn7eZ6CsBgYb/pub

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Possess the NPC's to interact with the environment and get out of the lab without being detected

Please explain how your game fits the theme:
You are the weapon. When not in possession state there is nothing to do except possess an NPC...or die!

Is there anything you'd like the judges to pay particular attention to?
No particular special request. I'm satisfied with the prototype for what it is. Just some general feedback would be great.

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Comments

Submitted

Fun mechanics and art direction. I liked having to deduce the enemy behaviors. Good work! 

Submitted

Got through it all with a few retries on 2nd to last and last levels. Pretty challenging and fun game play. Well executed all around.

If I could change one thing I'd add a 'follow me' power for all formerly possessed skull dudes. Skull mechanic could be better explained through gameplay, once I got that mechanic it clicked.

Developer (1 edit)

Basically, they switch sides and will operate switches for you.  The uncorrupted NPCS will actively try to close doors while corrupted ones will try to open them. I didn't have time to implement patrol routes so they are stuck with the wandering atm. Thanks for playing!