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A jam submission

A Kind Of CommunityView game page

Connect, Converse, and Jump into a Kinder World!
Submitted by Erik Hamilton, Erik Hamilton, PolyCloverGames — 16 hours, 16 minutes before the deadline
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A Kind Of Community's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#1004.0004.000
Theme#1044.0004.000
Artistic Style#1094.0004.000
Cleverness#4233.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Good game! I love the story and both the story and gameplay implement the theme well. The music is really cozy and the art is charming. The controls feel a little too stiff at times but this is hardly a problem in the long run. Nice!

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
How to play:
Interactions will start on game load with rolling text.
In the office portion nd overworld all text can be sped up with use of "SPACEBAR"/controller "A" .
You walk around the overworld and look for NPC's to interact with. walking around is keyboard and controller compatible.
On entering interactions you will be prompted with various choice paths to choose from keeping in mind the goal set in your Therapists office of spreading kindness you need to choose the right path and in doing so you will be transported to the EmotionRealm which is a 2d platformer level unique to each NPC.
In the platformer basic controls will be displayed on screen at the start of the level.
Jump: "SPACEBAR" / controller "A"
Dash: In mid air "SHIFT" / controller "L2"
Direction against a wall will wall slide.
Wall jumps are intentionally hackable in this game think about it as you navigate the challenge!!!
During your platformer levels you have the option from save menu ("ESC" / controller "START") to lay down new spawn point or jump to your last spawn point for your inevitable failure to finish the levels.

Description:

Embark on a heartwarming journey in "A Kind Of Community," where kindness is your mission! Join Taylor, guided by their therapist Thomas, in a quest to uplift a small, close-knit community. In this unique game, your goal is to spread kindness inspired by Taylor's therapy sessions.

Gameplay

"A Kind Of Community" combines engaging dialogue, choice-driven narratives, and thrilling platformer challenges. As you navigate through the 4-way top-down view of the community, you'll interact with various members, each harboring their own struggles and stories. Choose your dialogue wisely, as the right words can unlock a whole new world – the EmotionRealm.

In the EmotionRealm, experience beautifully crafted pixel art platforming levels, each representing the inner world of the community members. Your task? To traverse these levels, overcome obstacles, and reach the end goal. Success means not only helping an individual but also spreading contagious joy and kindness throughout the community.

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
Check out page five of our Game Design Doc

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Comments

Submitted(+2)

Great game! I really like the combination with narrative.

Developer(+1)

Thanks much!

Submitted(+2)

What an opening line! :'D

I really loved this neat little emotional experience. Not what I would have expected, but I adored it. A little slice of life, a little psychonauts, a whole lotta heart.

Developer(+2)

Dang, thanks so much! We really appreciate it!

And I'm glad you appreciated the opening line; I went back and forth on it for a while wondering if it worked, so it's very good to hear feedback on that haha

Submitted(+3)

This game is full of charm. Loved the music on this and the art is really good too. The story (so far) is really wholesome and I love the message of spreading kindness. Didn't get all the way through in this sitting but I will come back to it and beat it.

The one bit of feedback I'd give is on the platforming. I don't know whether you implemented it but great platformers tend to use a thing called "coyote time" which makes the jumps feel more responsive, there's some great youtube videos on it. Also the wall jumping feels unintuitive, I feel like I want to press in the direction I want to jump in but that just disconnects me from the wall as you need to hold a direction to grapple the wall.

Those are the only critiques though, overall really fun experience, good job guys!

Developer

Thanks so much for the feedback! (I'm the musician/writer of the game.) It was really helpful watching you dissect the game on stream (and really fun watching you play and discuss other games on stream too)!

And thank you for the interest in finishing it at some point! I will say, there's unfortunately been a bug with save files where it sometimes seems to skip a level and some interactions if a player leaves and comes back, so you may have to delete the save JSON to be able to get that full experience. But either way, thanks so much!

And Goo Surge seems so sick! Unfortunately, I keep getting a system error when I try to run it (some sort of issue with my computer and Unity player), but it's probably something with the way I have my PC set up. I hope to figure it out and play through the game soon!

Submitted(+2)

Ok went ahead and finished it, and yeah it all ended really wholesomely too, just good vibes and a good message the whole way through to spread kindness, but don't spread yourself too thin, spread kindness to yourself too

Looking forward to you guys' future projects, if this was your first then I'm sure you're gonna make some cool stuff!

Developer(+1)

Aw thanks much!