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Lord Tkay

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A member registered Jun 04, 2024 · View creator page →

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I also think with some more brain juice, there could be a potential game. At first I thought of making a math game, where you need to measure the sides and calculate the area of the map :'D But for that to be good, the controls really need to feel better :D

Thanks for playing!

Thanks for playing! :3

You are right about holding the button to long. It's a side effect of implemented the "hold to destroy" action. Should have fiddles around with the settings more or put the destroy all on another button. And I do get that mirroring the scale is annoying. Personally the scale controls needs lots of improvements :'D


Thanks for playing!

Thank you so much for the kind words. I'm happy that the theme went through!

You don't know how much problems I had with that scale and their collision detection :'D I wish the controls of that would have turned out better, but maybe next time :P Thanks for playing!

I do see why rebuilding the scale is cumbersome. And I really tried to make the scale more user friendly, but I just couldn't manage it in the time qwq.
Thanks for playing and the nice word!

Thanks! :3

Done! Thanks for reminding.

How do you mean, that you can see the grid? Or do mean which blocks to measure? Because you should only measure the red blocks. Unfortunately I could not implemented the explanation for that in the game.

Thanks for playing! :D

I mean you are supposed to work! Jokes aside, personally I'm not really happy how the handling of the scale works. But with the time constraint and my unity-skills, I wasn't able to do it better. And I see how sounds would make it better, but I hadn't time for that either :'D 

Thanks for playing and giving feedback!

Yeah, I understand the struggle and I'm not really happy how the scale turned out. But I wasn't able to get it better with my current unity-skills and the time constraint. Thanks for playing and giving feedback!

Wow, that such a unique game idea! Also the game was extremely polished! 

My high score was 36 points.

Very fun an clever game. And finally, after 17 years, I found the cake. It wasn't a lie at all!

Thanks you very much for the kind words. I do get that the light can be confusing and I'm sure there are multiple ways to improve that. But I'm glad that you enjoyed it! :D

Camera control are a good idea, will try to add it in a post-jam variation of the game! Right-clicking to delete plants should have work in this version though.

Anyway, thanks for playing my game and giving feedback!

I heard multiple times that it might be a good phone game. Will keep that in mind when I continue working on the project and make sure, that it looks good on phone.

Thanks for the feedback and playing my game! 

Camera control are a good idea, will try to add it in a post-jam variation of the game! Right-clicking to delete plants should have work in this version though.

Anyway, thanks for playing my game and giving feedback!

Really nice variation of minesweeper, also mlem

Love the idea of jumping to the shadow realm and stalking my prey! 

Thank you a lot!

This is very polished and quick bullet hell game. But I'm really bad at it xD

Wow, this is incredible work. Its polished, its beautiful and the controls are so satisfying! I hope I will be able to create games like this in the future :D

Yeah, I didn't really had the time for more levels or even take more time to think about them. 

I agree with the light, I think when hovering over a tile, it would be nice to see the light level of given tile. 

I might work on it after the jam and try to make it more polished, if I find the time.

Thanks for playing! :)