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Murky Gloom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #893 | 3.500 | 3.500 |
Cleverness | #1471 | 2.000 | 2.000 |
Theme | #1907 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Upon judging, I wasn't able to see the link with the theme, as there was seemingly no crafting or alchemy. The gameplay had a nice flow, and the tutorial on the wall was a good addition. The game seemingly followed a horror theme, being dark with good sound effects. It was a nice throwback to games I played earlier.
- I find that there are many aspects of your game that stand out quite nicely; from the environment created, the enemies that you have to fend off, and even the character you play as, all done very well--not to forget the inventory and menu system you put together. In regards to the controls, the only gripe I had was with the aiming system (but this is more of a skill issue on my end, so a small nitpick if anything). The issue I'm having is where any of this ties back into the themes. The only thing I could think of after playing was 'secret societies' in the case of shadow; mostly because of the style of game this makes me think back to (resident evil for example). I'd like to see more of this game in general, but also how the themes were to be incorporated--unless there was something I missed altogether. At the very least, this was an interesting experience, so please keep up the good work!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
survival horror
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Comments
Hey, I loved it! I think the PS1 era of graphics is such a good fit for this kind of genre. Defo getting Resident Evil vibes from it, with all the benefits of modern movement, shooting and camera logic. The atmosphere is great - I think the lack of music made it all the better for it, and made the sound effects pop out even more. The mechanical door scared me so much every time, even after I knew what to expect. I see the umbrella corp of this world has roots in alchemy! :) I don't know if you intend to develop it further, but I think you have the foundation for a great game here!
Creepy looking and nice atmosphere, very functional and quite a large and well-made level. A bit too dark a few places maybe, but I liked it!
I really liked this, movement and controls are smooth. Is there a flashlight or something? It was a bit dark for some places, maybe I just did not find it. I wish the character could jump tho.
Nice game, good sound effects and gun handling. I didnt do anything with the ingredients when I finished the game but the shooting was nice. Zombie noises scared the shit out of me.