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.dotEXE - Jam Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #401 | 4.000 | 4.000 |
Playability | #719 | 3.500 | 3.500 |
Cleverness | #755 | 3.000 | 3.000 |
Theme | #1907 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great intro, smooth gameplay, Theme for this game jam lacks of shadow and alchemy. Blury graphics mess with players eyes.
- With the time I spent playing, I would say that I was more able to grasp your interpretation of shadow with what felt like a secret 'society' of sorts when the first kind of greeting you get when starting the game is "Join Us". As for alchemy, I didn't really find anything to express how it was used due to the combat kind of keeping you on your toes the entire time, so I didn't get very far while playing. I think having a challenge in a game is just fine, but sometimes it felt like the player was being swarmed by enemies and while attempting to get the controls down, you get defeated more often than one may want to. Again, for my experience playing. So even though the controls aren't hard to pick up, I wouldn't say dealing with the type of enemies that were present were all too enjoyable. I was curious how your interpretations would tie back into the story you were trying to tell through the admin character, so I still would like to see more of this, along with how alchemy also ties into it all. All the same, keep up the hard work.
Did you include your Game Design Document as a Google Drive link?
Yes.
Seriously... did you include your Game Design Document?
I sure did!
Is your game set to Public so we can see it?
Yes
Tell us about your game!
dotEXE is a short game where you get invited to a secret online world and as you try to meet the ones who invited you there, problems start arising.
The game takes place in a matrix-like 3D world that has enemies, intricate levels and a boss at the end!
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Comments
Presentation is S tier, both the design and graphics, they somehow reminded me of Rez. Movement feels very nice, shooting could be press to shoot unless you really hate my mouse. Pretty much the only thing missing would be different attacks or cool abilities. Took me a while to figure out the final boss, but it kinda makes sense.
Thank you so much! I'm glad the visual style clicked with you. I will look into making more abilities when I make the full version of the game :)
Very good game. I love the retro FPS feel. I would like to have had some health packs to help. But I really liked the art vision and FPS mechanics, really nice.
Thank you! I actually did make a health pick-up but didn't end up using it in the game, I honestly forgot in the rush of making it on time lol
first