I thoroughly enjoyed this game; it evokes Little Shop of Horrors, Full Metal Alchemist, and Cultist Simulator in an awesome, creative package. Great music and artwork and the mechanics are quite amusing. Really great entry!
Play game
We Have Homunculus at Home's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Playability | #214 | 4.500 | 4.500 |
Cleverness | #227 | 4.500 | 4.500 |
Theme | #233 | 4.000 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The music, art, and gameplay are all fantastic. Gameplay is fun, interesting, and incredibly enjoyable. Would love to see a little bit of guidance on how things work within the game, but it wasn't too frustrating to figure out and it was learnable. The only thing is there wasn't a deep connection to the shadow aspect of the theme, but you did alchemy incredibly well.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
As an Alchemist, you've spent your entire life to create something great... and one day, you've succeeded in the making of Homunculus. Will this result in the glory you've always wanted?
Your goal is to help Homunculus evolve by keeping them alive for 40 turns.
You need to feed Homunculus.
Time passes when you do something. Workbench crafting happens in background after started.
Some citizens are threats. Be careful to prevent them from seeing homunculus or something similarly suspicious.
If you die, or homunculus dies, you lose.
Drinking is unlikely to help, but probably won't hurt either. Who knows?
Game is controlled by dragging cards. Some can be combined. When Homunculus gets hungry, they start losing health.
Extra Notes
GDD: https://docs.google.com/document/d/16TJuvqgKpDQ3i9EOdiSag7meQmS1ZdH3fyn8h6vqWeQ
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