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Shadescrap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great music, nice color palette. It's really fun! The gameplay is addictive, kept dying and wanting to keep trying over and over. Being able to hold the attack button would be nice.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Shadescrap is a boss battler where you manuver through the shadows while avoiding the light in order to defeat the boss.
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Comments
really fun and cool! enjoyed playing the game
Thank you!
Solid game, gameplay is pretty fun and difficult. The sounds and music are pretty basic but get the point across. The theme is there with the light and shadow, but the alchemy theme is forced. Just the character being a wizard/alchemist and the "potion" that breaks shields. Also no real introduction to story or flavor elements that has to do with the theme. Overall a pretty great game though, well done.
Thanks for the feedback! After the game jam is done I may potentially add some story or gameplay elements to help tie in the theme of alchemy a bit more. I'm glad you enjoyed the game regardless!
That sounds great! If you have a chance check out my submission, would love some more feedback if possible. <3
Fantastic work! This was a really fun challenge. Took a few goes to get the hang of it but it’s fun and satisfying. Really well polished and the tutorial was a great addition.
I perhaps would have liked some kind of visual or audio indicator for the charge blast cooldown but that’s about it.
Also really loved the music - I sat on the gameover screen to let the music loop.
Thanks so much! I'm glad you enjoyed it!
As for the cooldown, there is a visual indicator underneath your health bar, but I can understand how it is a bit subtle. I'll look into adding some more obvious visual and auditory clues as to when the blast is avalible.
Oops, I missed that. I think maybe just a simple little chime when the cooldown is finished might be cool. Not a biggie.
Cool game! Love how it gets harder and harder, nice job dude!
Thank you so much!
Thanks for playing! I'll probably add some more boss attacks to get rid of those cheese spots once the jam is done. Glad you had fun nonetheless!
Cool boss game but the game keeps freezing every so often which is a bit annoying when something is about to happen and I can't move.
Thanks for the feedback!
I updated the game so the particles now load when the game starts, so that should hopefully help with any lag from shooting. Let me know if lag continues to be an issue!
No more lag bro great work !