Yeah it’s definitely not fair. The phoenix was my idea of an endgame boss but of course it’s just the third enemy. The intended strat is to just craft a poison, craft enough potions to build your hp up to 10, then poison and defend through the phoenix fight. Once you’ve killed phoenix you’ve got all the materials to craft the end game item to end the run.
BubblegumMage
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Really enjoyed this one. I think these kinds of games benefit a lot from a speedrun mode with a timer that displays total time at the end of the game. If I knew the developer had set a 3min time for example I’d be tempted to do another few runs to try and get my playtime down.
Boss fight felt a little bit out of place but was good enough.
Loved the art and music. The difficulty pacing was all over the place. About two thirds of the early levels were so easy that they were just a pain. And then there was a couple of well designed, difficult puzzles in the middle followed by some easy ones at the end.
I also love the art done for the thumbnail and it should have been used in the game somewhere, perhaps when she’s reading the notes.
Wow ambitious - this must have been a lot of work. Goes to show how capable Godot is these days. The second I realised the whole level was the giant Golem and it was moving and with the music as well my first thought was “epic”. Jumping and some of animations could be tidied up a bit as they’re just a bit rigid and lifeless, but that’s just because so much work has gone into other parts of the game. Great work.