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A jam submission

Alchemy SquidView game page

A mini-Metroidvania Soulslike where you play as a Squid who mixes various alchemical potions!
Submitted by Swinkly — 2 days, 16 hours before the deadline
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Alchemy Squid's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#15.0005.000
Theme#15.0005.000
Playability#2584.0004.000
Cleverness#2824.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Good GDD, I loved seeing the details and plans. Very cool! The ideas and foundations link very nicely to the game jam, and the underlying themes are mysterious & magical with a cool soundtrack! I would love to see more potions and effects and maybe combinations of potions for super effects. Thoroughly enjoyed my little play through. Feedback: Implement a training UI or interaction to the functionality behind the game Add item descriptions to the ingredients in brewing window The game is nicely laid out and thought out, please keep going with this. I would be very interested to see how you implement new items and upgrades to the shop & potions :)

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Alchemy Squid is a fun, colorful metroidvania with soulslike influence - albeit, on a much smaller scale. Explore the vibrant world and collect berries to craft power potions, which will endow you with new abilities! Be sure to keep a watchful eye - the world may be different at night,

WASD to move, Space to jump
Q/E to cycle potions, or hotkeys 1-4
Point and click for crafting and using potions

Extra Notes
Though the game is fairly short, and I'm pretty exhausted from making it, I'm super happy that I was able to submit a completed project for my very first game jam! This was a solo effort, with about 3 months of experience in Godot.

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted

Okay, I did not expect a tough boss fight. Loved the art style. Did you really compose the music, it sounded fantastic and really suited the background art.

I’m a wee way off the world best run… image.png

Developer

Thanks, so glad you liked it! :) And yes, all the songs are my own compositions!

13 minutes is a respectable time, especially considering the speedrun I did has a bit of a sequence break, haha.

Submitted

This was so much fun, and super polished, the running is a bit slidy but once you get used to it its fine. How you managed to get a 2.14 run idk best i can get is 3 mins and thats with planning a route and everything

Developer

So glad to hear you enjoyed it! Thanks for playing. :) As far as the speedrun, there is a bit of a sequence break you can do with the fireball!

Submitted

Is it skipping the shadow potion by jumping on top of the water and destroying that barrier while above water? I only just thought of trying that

Developer

Yeah, if you get on the platform above the water section (where there's a ghost berry) it can be destroyed from there!

Submitted

Cool I'll have to give the speedrun another go!

So i can not get past the first level towards the end of going all the way down there is jump that is just a bit too high and little bit too long for the character jump to. Also the sliding of the character can make me get on a platform but suddenly slide off for no reason which makes me fall to my death. Also some berries respawn back after a while ? I am not sure if that is intended or not. 

Developer

The berries respawning is 100% intentional - this allows you to farm more potion ingredients as you need them. It's also very deliberate that the platform you're referring to is inaccessible with a basic jump. More exploration is needed. :)

Viewing comments 3 to 1 of 23 · Previous page · First page