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Jkingy

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A member registered Feb 07, 2020 · View creator page →

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I wouldn't say that, you've made some good puzzles in just 4 days, imagine what you'd have if gave yourself a month or a year

This was great! you included a lot of different mechanics really quickly, you could probably make more puzzles with each before introducing a new one and have a full blown steam game it was that polished!

Its such a fun idea thats executed perfectly! I especially love the cutscene

Cool I'll have to give the speedrun another go!

Oh that makes so much more sense now, I thought I was just completely missing something

Is it skipping the shadow potion by jumping on top of the water and destroying that barrier while above water? I only just thought of trying that

It was question 4, I got the bit where you get a bunch of runes after choosing the window 

This was so much fun, and super polished, the running is a bit slidy but once you get used to it its fine. How you managed to get a 2.14 run idk best i can get is 3 mins and thats with planning a route and everything

It does feel like a good combination of a hollow knight celeste style game, the platforming is fun although a little tedious at times coz of the aiming but the style of the game is perfect. I finished with 121 deaths, 9 jams collected in 10 mins. Did i miss any jams?

This is a cool game, I like the art style and the story is super interesting. Its bugging me that I cant figure it out though! Do you have to submit evidence in a certain order because Ive tried submitting everything and nothing worked

Some really great puzzle design! it took a bit to figure out what you wanted in the tutorial but once i figured out the colour orbs it was fine

Its a fun game, I know its way out of the scope for a game jam but Id love to see a multiplayer version where you can fight your friends

I love the art style! how was it made?

I love the art style! how was it made?

I really like the graphics and I feel like the difficulty of the levels grow super well, they make you think. I think even just a single background music track would have helped a lot with the audio though

Really fun but also pretty hard, I got so used to a set of controls and found it so hard to adjust

That was super fun! Its surprising how a simple mechanic like the rock throwing can actually have quite a bit of depth based on the level design and having to risk breaking the block youre standing on

This would be an amazing game outside of a game jam but the fact that this was made in only 2 weeks is kind of unreal to me

This would be an amazing game outside of a game jam but the fact that this was made in only 2 weeks is kind of unreal to me

Thank you! I definitely want to look into adding the lines in the future. How did you find the difficulty of the puzzles? This was my first time making a puzzle game so I have no idea if they were too easy/hard

Great sound and art design, I love the say you start the waves at the computer. Also, I know its hard to make and test fully but if you're considering continuing development after the jam I'd recommend tuning down the gold gain and how strong the assault rifle was. I could always buy out the whole shop and the assault rifle kind of made the other guns useless because it was just so much stronger

Some really nice jumping physics with maybe the exception of coyote time, the bosses were pretty fun and a good break to the platforming sections, also not sure if its a bug but whenever i fell off the map i got reset with full hp which did make some things like the spikes not really much of an issue

Super simple game and I think thats what makes it fun, though it could definitely do more to keep players engaged longer, maybe you could emphasise each door being a unique location by giving the player smaller permanent upgrades that are only available through certain doors/areas

Super chill game until like halfway through, I didn't really know what to think of the game when I started playing, but it just made me wanna keep playing more

I got 2 of the notes, one in the first room and one in the third I think? The problem I had was I just couldn't  figure out what the notes were saying, which is what I mean when I think I'm just missing something

Those are definitely things I would have liked to have done but we just about managed to get this out before the deadline, I think I'll have to do some practise projects to learn them before the next jam!

The fact that you joined the jam late, made everything yourself and made something this clean and polished is insane. The controls felt snappy and easy to get used to and you also get a pretty big variety of guns and power ups

This game looks stunning, it's got great sound design, I still don't really get the puzzles, I feel like I'm missing something completely obvious

Really cool artstyle, I wasnt expecting the 3D scene when looking at the intro but it fit surprisingly well, also I noticed what i think is a bug, if you open the door when near it but not in front you dont get stunned but i couldnt figure out if it was intentional or not

Honestly just one of the most unique games I've seen so far in this jam, and it was super fun to play

This was so much fun to play, its a shame you couldnt get it finished in time but that transformation animation was amazing and I felt like this was a perfect demo to a larger game with that animation being a great cliffhanger. The only improvement that comes to mind is some for of background music, even just something eerie sounding quietly in the back, would help massively

Oh my god, thank you! That's so nice of you to say. This is the first game jam we've done together as a group, but I think some of the others have done some before

It has good feeling movement mechanics and nice art. The level design reminds me a lot of the path of pain in hollow knight, so that's a plus for me

I'm using Firefox on Windows 10

yeah that is weird, maybe its a screen resolution thing or even browser related

It's a shame this is unfinished because you've made an excellent horror environment, obviously some things would need adjusting like the super shiny floors and stuff, but there is potential here

Super clean UI and great music to go with it, but unfortunately I couldn't even do the tutorial, I tried 5 times and every time the object you drag disappeared and everything froze

It's a fun game that perfectly matches with the theme of the jam, the only downside is I couldn't see a lot of the UI because I couldn't full screen the web player

Really fun but I had trouble with the landmine in one on one ii, IDK if it's bugged. The only other downside I noticed is the bright white screen when you die/pass the level is super blinding and just painful if you're dying in quick succession