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Jkingy

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A member registered Feb 07, 2020 · View creator page →

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Some really great puzzle design! it took a bit to figure out what you wanted in the tutorial but once i figured out the colour orbs it was fine

Its a fun game, I know its way out of the scope for a game jam but Id love to see a multiplayer version where you can fight your friends

I love the art style! how was it made?

I love the art style! how was it made?

I really like the graphics and I feel like the difficulty of the levels grow super well, they make you think. I think even just a single background music track would have helped a lot with the audio though

Really fun but also pretty hard, I got so used to a set of controls and found it so hard to adjust

That was super fun! Its surprising how a simple mechanic like the rock throwing can actually have quite a bit of depth based on the level design and having to risk breaking the block youre standing on

This would be an amazing game outside of a game jam but the fact that this was made in only 2 weeks is kind of unreal to me

This would be an amazing game outside of a game jam but the fact that this was made in only 2 weeks is kind of unreal to me

Thank you! I definitely want to look into adding the lines in the future. How did you find the difficulty of the puzzles? This was my first time making a puzzle game so I have no idea if they were too easy/hard

Great sound and art design, I love the say you start the waves at the computer. Also, I know its hard to make and test fully but if you're considering continuing development after the jam I'd recommend tuning down the gold gain and how strong the assault rifle was. I could always buy out the whole shop and the assault rifle kind of made the other guns useless because it was just so much stronger

Some really nice jumping physics with maybe the exception of coyote time, the bosses were pretty fun and a good break to the platforming sections, also not sure if its a bug but whenever i fell off the map i got reset with full hp which did make some things like the spikes not really much of an issue

Super simple game and I think thats what makes it fun, though it could definitely do more to keep players engaged longer, maybe you could emphasise each door being a unique location by giving the player smaller permanent upgrades that are only available through certain doors/areas

Super chill game until like halfway through, I didn't really know what to think of the game when I started playing, but it just made me wanna keep playing more

I got 2 of the notes, one in the first room and one in the third I think? The problem I had was I just couldn't  figure out what the notes were saying, which is what I mean when I think I'm just missing something

Those are definitely things I would have liked to have done but we just about managed to get this out before the deadline, I think I'll have to do some practise projects to learn them before the next jam!

The fact that you joined the jam late, made everything yourself and made something this clean and polished is insane. The controls felt snappy and easy to get used to and you also get a pretty big variety of guns and power ups

This game looks stunning, it's got great sound design, I still don't really get the puzzles, I feel like I'm missing something completely obvious

Really cool artstyle, I wasnt expecting the 3D scene when looking at the intro but it fit surprisingly well, also I noticed what i think is a bug, if you open the door when near it but not in front you dont get stunned but i couldnt figure out if it was intentional or not

Honestly just one of the most unique games I've seen so far in this jam, and it was super fun to play

This was so much fun to play, its a shame you couldnt get it finished in time but that transformation animation was amazing and I felt like this was a perfect demo to a larger game with that animation being a great cliffhanger. The only improvement that comes to mind is some for of background music, even just something eerie sounding quietly in the back, would help massively

Oh my god, thank you! That's so nice of you to say. This is the first game jam we've done together as a group, but I think some of the others have done some before

It has good feeling movement mechanics and nice art. The level design reminds me a lot of the path of pain in hollow knight, so that's a plus for me

I'm using Firefox on Windows 10

yeah that is weird, maybe its a screen resolution thing or even browser related

It's a shame this is unfinished because you've made an excellent horror environment, obviously some things would need adjusting like the super shiny floors and stuff, but there is potential here

Super clean UI and great music to go with it, but unfortunately I couldn't even do the tutorial, I tried 5 times and every time the object you drag disappeared and everything froze

It's a fun game that perfectly matches with the theme of the jam, the only downside is I couldn't see a lot of the UI because I couldn't full screen the web player

Really fun but I had trouble with the landmine in one on one ii, IDK if it's bugged. The only other downside I noticed is the bright white screen when you die/pass the level is super blinding and just painful if you're dying in quick succession

It's an interesting idea, but it feels dizzying to play with the door swing open and closed quickly

If I didn't already know that this was a game made for a game jam in a week, then I wouldn't have been able to tell. It is so polished that I would easily believe it could be a full release game

I got so close to winning but lost to the luck of the rock, paper, scissors. It's a really fun game with some good music

That was so much fun! It feels like a good balance between reaction times and hunting for those last few items

Its an interesting idea but the camera being pulled to the right and the recoil made it super hard to aim

It's a super interesting take on Tetris, I love that you included the brief time to move a piece once it was in place. The graphics did feel a bit cluttered though, making it hard to see where I was placing the furniture

It's a fun game but it's a shame that it doesn't fit the theme even something simple like braking down doors to get to the enemies

Its a fun simple game that can be pretty addictive! The pixel art is super clean and looks great