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Drinking In The Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Really cool take on the Buckshot Roulette, but I can't see how you built upon it; this feels just like a copy though, and there aren't really any unique mechanics. An improvement here could be to include potions other than poisons that may trigger hallucinations, shape-shifting, etc, rather than just damage. The aesthetic, however, fit the themes, and I like how clean the art style is.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Short description:
Play a dangerous game with a person hidden in the shadows, decide if you want to take a risk and drink the potentially poisonous potion, or modify it, hoping that your opponent will make a mistake. Who will survive longer?
Long description:
The fastest way to convey the gameplay loop is if I told you that this game is very similar to Buckshot Roulette. The difference is that you use a potion to deal damage to your opponent and you try to keep track of what ingredients were added to the potion.
During your turn you can either add another ingredient or drink the potion and risk losing health. If you kept track of ingredients and probability, then you have a high chance of guessing correctly and healing yourself or making the enemy lose health by drinking the potion.
But you also have a way to bend the odds to your favor. Between rounds you get cards that do special actions like for example checking the effect of the potion or forcing the opponent to drink it.
The controls are simple - you use the left mouse button to interact with everything.
Here's how I interpreted the themes:
Shadows - Outside of the dark atmosphere, I also interpreted this theme as darkness that obstructs your view. Much crucial information is hidden from you. You can never be sure which effect the potion has at the moment and what ingredients does your opponent have left.
Alchemy - The gameplay revolves around preparing a potion by adding different ingredients that affect what the potion does when you drink it.
Extra Notes
I didn't use the entire two weeks, because I had a hard time coming up with an idea that would fit both themes gameplay-wise, so I didn't start making this game until basically halfway through the jam.
This is why there is no actual ending or an award for winning yet, you just play until you win or lose and then start again.
Also sorry for any grammar mistakes in the descriptions/GDD/game, I am not a native speaker.
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Comments
I can see the inspiration captured from Inscryption and Buckshot Roulette as listed in the GDD perfectly. Nailed down the shadowy vibe and somewhat spooky vibe. Big fan of Inscryption. :)
I got a weird bug after using a double harm effect and force potion card in the same turn. First the opponent at 3 hp drank it and dropped down to 1 hp as expected but when the opponent drank another normal harm potion, instead of the hp dropping to 0, it went back up 1. Other than that, the gameplay loop was clean and varied between too easy to a little bit challenging at times depending on the cards and ingredients gotten from RNG.
I LOVE the vibes of this, and the animation for adding stuff to the potion was really nice, and having everything be within the game space including a note on potion effects was SUPER clean. I loved this game so much visually
i like the art!
Great job on making this game! The art is great, and I really enjoyed the atmosphere you created with the lighting and music/sounds.