This concept definitely has some potential to become a bit more intricate. There was a weird bug where the shadow could jump indefinitely. Other than that, congrats on finishing the game even though you guys only had 3 days! ^^
めがねポリン
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I'm not quite sure which option was what considering the lack of text and visual difference. The controls would be a lot smoother for me if there was an option to use WASD instead of the arrow keys. If the bugs were fixed and the game were a bit more polished, I can see how it could become a decently fun game, just maybe not for this jam's theme. ^^;
Enjoyed playing through all the levels and especially liked how there was lore for what happened to the golems and the narration of how the last living golem felt as they went through more and more rooms in the temple! Had a little bit of confusion about how far or how close I needed to be to another inactive golem to transfer to it but other than that I had fun. ^^
The perspective was tricky considering this was fully 2D. Since there's a bit of tilt to the room, the reflection would often misalign itself. I did want to make a 2.5D perspective using 3D but I don't have enough knowledge about the 3D side of Godot yet.
I'm considering on finishing the other room ideas I had during the start of the jam. Thank you for the encouragement! ^^
Despite the tutorial at the beginning, I greatly appreciate the tutorial pdf considering how complex the game can quickly get. Had it open while I was playing. The lasers moved a bit too fast for me to understand what was going on at some times but the more I played, the more I understood how the mirrors would reflect he lasers.
I kept stubbornly choosing the cat each run since watching a lot of lasers bounce around all at once was fun xD
I can see the inspiration captured from Inscryption and Buckshot Roulette as listed in the GDD perfectly. Nailed down the shadowy vibe and somewhat spooky vibe. Big fan of Inscryption. :)
I got a weird bug after using a double harm effect and force potion card in the same turn. First the opponent at 3 hp drank it and dropped down to 1 hp as expected but when the opponent drank another normal harm potion, instead of the hp dropping to 0, it went back up 1. Other than that, the gameplay loop was clean and varied between too easy to a little bit challenging at times depending on the cards and ingredients gotten from RNG.
Very simple controls and easy to grasp how to play.
I don't know if it was a bug but at one point the character was about to fall off the log and was leaning sideways but I managed to hop to the next platform before falling. When I got onto the platform, the character was at an angle nearly laying on their side but quickly corrected itself when I moved it again.
Some sort of checkpoint would lengthen my playtime since it's quite punishing when you die after making it really far and the glowing rocks don't respawn.
Thanks for playing my game!
I had fun playing your RTS game. I ended up hindering myself by building things too close to each other which in turn ended up congesting the spawning units since they all have collision with each other. I wonder if it would make the game run smoother if the units only had collision with the buildings and enemies.
Regardless, I like RTS games and had fun. Thanks for your submission. :)
Seems like the viewport got a bit messed up on upload so there's that haha. Yeah I wasn't able to get a working chatbox done in time to add more interaction to the game. I might go back and add the rest of the planned mechanics when I find some time.
Thanks for the feedback! This was my first time ever participating in a game jam and definitely looking forward to the next one. :)