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Suspicion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Theme | #1 | 5.000 | 5.000 |
Artistic Style | #1 | 5.000 | 5.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Honestly an impressive game.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
It's a very lite tycoon type of game. Gather ingredients and sell potions, carefully managing your Guild's suspicion of you. If your suspicion hits 100, you get an ending! Your objective is to try an get as much gold as you can before this happens!
Extra Notes
If this project were a tree, it would be timber by now. It was axed to bits. There are a lot of "kinda" ideas there that got really simplified. Hopefully, what's left is good enough!
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Comments
A quick notice for anyone checking this project for the first time:
Patch is out!
Now that submissions are unlocked, a patch has been deployed addressing the issues that have been reported so far, so the game should be playable without issues (hopefully).
Feel free to let me know what you think and any issues you find along the way. The next version, a complete overhaul that will feature most of what was cut, is currently on the works, so any feedback is greatly appreciated.
Thanks for stopping by!
I really like the concept you went with this one!
The comic feel is really nice and even the smaller maps like the horizontal forest feels satisfying to explore and pick up everything shiny. I honestly don't know how you did that, my best guess is that you took screenshots of the previous map and used it as parallax for the empty background, anyway, it's very well done.
It might have been axed to bits due to the time you had, but I can already see the potential if you keep polishing it after the gamejam is over. Even the fact that you went for multiple endings shows good vision for the game and all the different potions you thought out to include in the game (although it would be nice to have a wiki of them to unlock the one's we crafted already, maybe for the future *wink wink*).
Polishing here and there aside, I really enjoyed this one, well done!
Really appreciate your comment, thank you!
I was a huge fan of Comix Zone, so I was really excited to get that feature working with the “comic” like stripes and squares. Your guess is pretty good, version 1 of the plugin used a parallax screenshot to simulate the effect, but it didn’t work in browsers. The one in-game actually creates a new bitmap overlay with an “empty” square to create the window. It’s still a wip, there’s a lot of bugs to solve, specially on game saving/loading.
I was really bummed with how many issues the game ended up with, but I’m glad to see people enjoying it regardless. I’m definitely working on reworking it and restoring what was cut, and a recipe book is a must!
Thank you again for trying it out!
Oh wow, Comix Zone! You really threw me down nostalgia road right now, such a nice old school inspiration and very well applied. I'm sorry to hear about the restrictions you faced due to browser version but I'm glad you found a work-around for the submit.
Don't be bummed out, you were probably stressed on time and as a prototype serves it's purpose really well. Now if you're willing, you can take your time squashing those bugs and restoring everything that was cut and make something you're really proud of (not that you shouldn't already but I get that feeling that it could've been more).
Again, nice job!
As someone who used RPG Maker MV a little bit years ago, I was surprised when I saw those cutscenes with the cutout on screen. It gave the cutscenes style!
The mouse controls were also a super nice touch! I was surprised with the amount of things I could do only using the mouse.
The music was so good! It gave the game the right amount of whimsicalness and unseriousness that you get from the story, I loved it. Wouldn't mind throwing them on a playlist. Speaking of story, the dialogue is by far one of the shiniest points of the game. I was reading carefully through every first interaction because the characters and narration were all so fun and so full of personality!
One thing I didn't completely grasp was the "great deal" customer, since I wouldn't find anyone special on the market and asking the dealer to sell for me didn't seem to get the customer involved. Maybe I just missed them.
With all of this being said, I played this for a good 2 hours and the only reason I'm not going for the best ending yet is because it does take quite a long time for now to get the money amount, with the punishments and all (and I have to go to sleep)
I, however, undeniably had a LOT of fun with this one. Really enjoyed this! Wouldn't mind revisiting it in the future.
(also, nice reference to ARES in the save files)
Thanks for the very kind review! I’m so glad you noticed some of the more ‘invisible’ details that made the project such a hard one to finish!
I’ve been trying to figure out the cutout thing for ages, so I’m glad it looks appealing, I really like it!
I had a blast writing the dialogue and picking the music. Most of them come from music packs, but the credits are buried behind the ending, which as far as I’ve noticed, I doubt someone will manage to see them, haha. I’ll make them more accessible for next revision-
Regarding the “great deals” feature, I was afraid it could break at some point. The whole time system is a bit crude and gets desync easily as I’ve noticed. They’re supposed to be new npcs added to the market for a day that buy specific stuff at crazy prices.
Thank you again for such a detailed review! I think the ARES references are leftover code lol
It gave me nostalgia, really well done!! Only thing I didn't like is that people were taking my ingredients, potion and money and it frustrated me.
Yeah, the penalties are too high, it’s a problem. There was a mix of not enough playtesting and some unintended values that made them a lot harder than they should be.
Thanks for playing it and taking the time to comment! I do plan to push a post game-jam patch, so is really helpful having feedback!
Fun game, looks very nice! I thought it was a bit harsh to lose ALL my potions when I tried to "share" with the thug though, that was a bummer... made the previous day irrelevant
Haha, yeah, the ‘penalties’ came out a little harsh, it wasn’t fully intended that way.
Thanks for trying it out! There’s a lot of work left but thankfully I’ve got some pointers on what to prioritize.
Wow, that was great! There was so much in this game! I read that it was simplified a lot but I still thought there was a lot going on.
The art was great, I love the story. I was surprised because this looks like an rpg maker game but has a lot of features that are new to me so it was very fresh. The mouse controls were very welcome!
The flow of the game was great, I like that idea of going out to gather ingredients and then selling at night (I had a similar idea as well). I think the passage of time was well done.
I wasn't sure what to do when I encountered an enemy while walking around. The first encounter I managed to scare them off but the second one I ended up losing all my ingredients. Was still super fun though, I never knew what to expect!
The music was great and the sounds were nice too. Overall I think this game was really good! Great job!
Thanks for playing it! I agree, I went a bit overboard with the punishments. I had a very hard time adjusting the scope, so I’m glad it turned out ‘playable’ at least.
Thank you again for trying it out!