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A jam submission

The LatticeView game page

Fully raytraced run-and-gun dungeon crawler.
Submitted by Radnyx (@radnyx) — 1 hour, 4 minutes before the deadline
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The Lattice's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Theme#15.0005.000
Artistic Style#15.0005.000
Cleverness#2824.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Ran great, awesome visuals. I like the setting and how that plays into the transformation of things. While the potions don't really make sense to me given the rest of your game, I appreciate that you put them in with an arc and matching animation rather than "shooting" potions.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Fully raytraced run-and-gun dungeon crawler.
You are a trespasser of THE LATTICE, a surreal fortress embedded between realities. The mages, sentinels, and lost souls don't take kindly to your company. Use potions to fight and light the way through the darkness.

Extra Notes
Great jam!

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Comments

Submitted

wow

Submitted(+1)

Really nice art style and impressive graphics tech! I was amazed how fast and responsive the gameplay is. It runs sooo smooth for a 3D web game and the details like cast shadows and reflections was so cool to see. The mirror room gave me a bit of a jump scare! Such a cool idea.

I don't have much to really critique, it was a really solid demo and proof of concept. I'd say the environment design is probably the area I'd focus on for improvement. Perhaps  at the very least a few more landmarks or decorations to help navigation?  The one room which splits into four paths was easy to get disoriented and forget which door you just came from, since it all looks similar. Different floor tiles textures, colors, candles, door frames, etc are some suggestions that could help a lot with that.

I really loved the soundtrack too! Especially for a short game jam, I really enjoyed just having some fun high energy music. But just like my previous suggestion for creating distinct zones, sound design and atmosphere could really enhance the feeling of progression and distinctive areas. Jonas Tyroller has a really good video talking about atmospheric sound design and lighting. I feel like with your raytracing tech, there's so much potential for atmosphere and mood with both light and sound.

I was also really intrigued by the potion brew system you had outlined in the GDD! Would be really cool to see it developed :)

I had a lot of fun in my playthrough! It was also the perfect length and difficulty. Really excellent work!!

Submitted

Really really great game, level design was on point as you went above and below old areas, spilt to either side of a castle and felt a sense of moving up and onward as you progress.

Submitted

I love the style. simple fun and polished, good job

(+1)

That final boss shook me to my core

Submitted(+1)

Awesome! Artstyle is very cool, enemies are interesting and unique. It was fun, great job