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A jam submission

rat197View game page

Submission for Pirate Software Jam 16
Submitted by kazmord — 22 minutes, 31 seconds before the deadline
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rat197's itch.io page

Judge feedback

Judge feedback is anonymous.

  • The design document is clearly laid out and very detailed. All components of the game theme, inspirations, and mechanics are provided with sample artwork, images, and references to other media used to help envision what is being described. The examination of power and responsibility as components of being a living weapon rather than just focusing on the weapon itself is a unique take on the theme. The only thing I would say is missing from the GDD would be the development timeline. On booting the game the first thing I noticed was the music. It does a great job of framing the game's setting/tone right off the bat at the menu. Definitely makes me think of old school point-and-click adventures. The level design is well done, the way forward is always clear and the set dressing doesn't hide any of the platforms. The game itself is a fun challenge. There's both the challenge of hitting your jumps right as well as the challenge of getting your hands to interact correctly. Pressing the wrong input was pretty funny and the game makes the respawn time extremely short so experimenting is fun rather than a chore. The game is absolutely expandable. There's a little story, but there's nothing that would prevent that from expanding into additional chapters, or adding additional levels, puzzles, or powers to the existing timeline. Solid base for whatever direction you'd like.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1zI_r6sJp4Vsje6GNnXHNOJVNMAkNQvUWzaIgsXVroNs/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes - shareable link allows viewing

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
This is a puzzle platformer where you control the player character with one hand and the environment with the other.
The game tests planning, precise jumping and multitasking. You are a rat that underwent human experimentation, allowing you to remotely manipulate objects using the mouse (lol). Now is the time to make your escape.
Move with A, D or arrow keys. Use your powers by pointing and clicking with the mouse. Right click to "ping" nearby objects to see what's interactable!

Please explain how your game fits the theme:
The rat is shaped by humans to be a weapon. Now that it has broken free, it bears the burden of responsibility.
We liked the idea of giving a lot of power to something that's not typically dangerous. The rat and its kinesis are not inherently deadly - it's the intent that allows them to hurt.

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Comments

Submitted

You've created some really nice subtle world building in this, and the core mechanic works well with the puzzles. The difficulty spike with the spinning platforms was almost too difficult, but I persevered!

Submitted

You must really not like rats (spinning platform section). Nice Game. Cool Concept.

Developer

Hehehe. Thank you!

Submitted

Nice one! It's hard. I like the setting

Developer

Thanks!

Submitted

How cool! What a fun and unique game, really stands out in the jam. It's got great asset and level design, a fun soundtrack and a genuinely fun set of game mechanics that are a tad tough to learn but really effective once you get the hang of them! Great work on this, I'll be following you for sure!

Developer

Thanks so much! We aimed to give the game a learning curve so this is great news.

Submitted

This is a really fun platformer and the telekinesis idea is a great idea. I like the ping mechanic but the enemy spider can be finnicky and I'm stuck not sure what to do on the stage with the beam sensor vent.

Submitted

Got past it - the collision was unclear. There's some really awesome ideas here!

Developer

Thanks for the feedback! It seems that level gave people some trouble, I think we need to explain the spider's mechanics more clearly.