Play game
RoboDojo's itch.io pageJudge feedback
Judge feedback is anonymous.
- When I was a kid, I remember playing with Tops, which turned into Beyblades among other things. This brought me back to my childhood. The aesthetic was also reminiscent of PS1 era gaming, which hit home for me. The controls were “Easy to learn, Hard to Master,” and it felt good when you came up with a good setup (RNGesus willing) that could take on the competition. Though it was equally annoying when one of the enemies made me drive over the wall of the arena and die… sad life. With the limited time I had available, I didn’t make it to the king at the end, though I got through the one-on-ones to get to the three-on-one on my final attempt… and was yeeted over said wall, but it was fun getting to that point. I do wish there were more opening customization options, or at least a skirmish mode to test out combinations of attachments, or a way to flip your car back over (as an attachment given up front, possible costing a slot per direction, or otherwise as basekit). Moving on to the Game Design Document, most of what I look for was there, except for the development timeline. The development timeline is important for a few reasons: (1) it gives a check for progression, being able to not when things get done and having a clear view of the steps required for the goal, (2) it gives a sense of dependency/importance as certain items will need to be completed before others (i.e. don’t just put the final day as the finish date for every item), and (3) it shows what extra items can be accomplished if there is time, or what things can be left for the next build if you are running behind. All in all, great work!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/17NEeD_q75mX1gf-xJDWHcyhjarvqffCXX_YozRYIaMc/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Build a robot, fight in the arena, get random upgrades when you win, then try and beat the boss.
The combat is best with a controller, the menus are best with a mouse. I'd definitely recommend playing fullscreen.
Please explain how your game fits the theme:
You play as a custom robot fighting in an arena, you are the weapon.
Is there anything you'd like the judges to pay particular attention to?
New Campaign is the primary game mode. As a roguelike, each run will differ depending on the items you find.
Quick Match allows you jump into a random fight with a random build.
If you want to experience the boss, but aren't able to complete the campaign. You can unlock Boss Mode in the settings. In that mode, you'll fight with a random build.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Implressive scope for two weeks, well done!
Thanks!
I think I never saw a game about robot wars. Has lots of potential for sure. Great job :)
Thanks!
This was a lot of fun and brings me back to watching robot wars as a kid. What a blast. The music is nice and there's clearly an incredible amount of work in such a sort time. I could see this being a really fun multiplayer, having more customization options, and more stages - there's a lot of future game in this game! Controls didn't feel weird on mouse and keyboard at all.
I definitely like the idea of a multiplayer mode, and had a bunch of plans for different stages that I wasn't able to get to.
Mostly I'm glad to hear that you had fun! That's my main goal tbh.
Awesome idea, this looks like a ton of work! I loved the backup camera, just an unexpected detail. The bot builder is pretty cool. I think the combat portion could use a little work. But overall this is a great accomplishment in two weeks!
Thanks! I had a whole bunch more planned for the combat (more weapons, more hazards, more damage feedback) but ran out of time!
This is really cool and I think it has a lot of potential.
I think an hp bar could be useful, or maybe some kind of on-hit effect. It's a little hard to know when I'm taking damage.
Aslo the garage ui and music is really nice.
Nice job!
Thanks for the feedback!
I definitely wish I had more time to add better on-hit effects, and had been toying with adding hp bars - so I'm glad to see someone mention that.
ps1 era Robot Wars? yes please. There's a lot here and its amazing what you can put together in 2 weeks.
Thanks for the kind words!
I'm legitimately impressed and scared in equal measure by how much hard work clearly went into this game, the customisation system feels robust and fun to tinker with, I felt like I was entering Robot Wars and I loved it. The sound design is nostalgic and weighty in all the right ways. I imprinted on my bot as soon as noticed I was able to change its colour and name. Absolutely amazing work!
This was so nice to hear, thank you!